Wards, very much like charms, are normally trinket like objects that serves aesthetic or superstitious reason. Sometimes both. Small objects that are meant to keep people and places safe, to ward off malicious spirits in order to maintain peace, hence the name.
In the quite mountainous regions of YeShang, where the wind howls sharper than ghouls and even yetis refuse to call home, long dead adventurers haunt the landscape. With their hearts set on those stepping over the snow which has since long buried their bodies under it's layers.
Around its lower, warmer, more habitable regions, hushed lips spreads a rumor that seems to melt and race the frozen hearts of aspiring adventurers and those who dare to brave YeShang for it's possibilities. Some entity, almost akin to a traveling 'item,' that aids all those traveling along. One that seemingly deterred the harshest of snows, granted warmer fires, abundant hunts, to even guiding to treasure and to the sights and killings of feared foes. While many questions the legitimacy of baseless words, the recent surge of healthy returnees who speaks of it's presence proves its existence and almost story-like capabilities.
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The 'Traveling Ward,' the people deemed it so. The one that's like a lucky charm, the one that protects quietly, the one that wards off evil.