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Appendix 11 - Serenitys Status and Additional Information

  General

  Magic

  Physical

  Abilities

  Magic Dhampir of the Origin Locked Abilities:

  Level 75 - Armor Another - In your Sovereign of Potential form, you may envelop someone or something. Instead of choosing to Merge with them, you may choose to Protect them, giving them a layer of armor formed from your physical self. This may also leave a permanent Mark (consent required).

  Level 100 - Mold Magic - You can alter magic that has been given a steady form. Passive.

  Serenity’s Titles

  Previous Supreme Existence

  You were the Supreme Existence in a previous incarnation, and can remember some of what came before. Your status also grants you the Ghost in the System title. This title is hidden from all but you.

  First of A Kind

  You are the first True Chimera and the first Essence Dragon. Your Paths shall shape the future of those who follow in your footsteps.

  Named

  Your Name is known and respected or feared. No other can bear this Name.

  Ghost in the System

  You bypass certain restrictions. This title is hidden unless you share it with another.

  Aspect Pathfinder

  As the first person to discover a new Aspect, Concept, and Affinity, you set the path for those who follow you on the road of Essence Magic. Creating new methods and applying methods from other magical schools is easier.

  Incarnate

  More than an Aspect, you are an Incarnate. Your Concept sets what the meaning of the Affinity you Incarnate does and does not mean. Your Incarnate will always be a part of you, and you will always be a part of it.

  As an Incarnate, you are not capable of combining or otherwise altering this Affinity.

  There cannot be more than one Incarnate for an Affinity at a time, as no two people will ever have identical Conceptions of an Affinity.

  Lord

  You are recognized as the ruler of a Settlement. This comes with certain rights as long as you are within the Settlement or interacting with people who are identified as belonging to the Settlement. This Title will be removed if you are no longer the Lord of a Settlement.

  DeathLord

  You have a high enough combined Death Affinity, Concept, and Aspect to qualify to rule a Necropolis.

  Tyche’s Mark

  You have been marked by Lady Luck. Interesting things will happen around you. They may be good or bad.

  This Curse removes your Luck and Luck % attributes and suppresses all Luck attributes that would affect you (directly or indirectly). Instead, Luck is in flux around you and unlikely events are more likely to occur when you are nearby.

  Worlds’ Friend

  Multiple worlds have declared you an ally. Others who are strongly tied to those worlds may sense a kinship with you. This may affect the reaction of other worlds or their servants.

  Serenity’s Gear List

  Shield

  Bow of Energy Arrows (has normal arrows as well)

  Comfortable Bedroll

  Storage Bag (pocket of backpack) (Has bought extras)

  Cloak of Minor Disguise

  Void Elemental Armor

  Claw Stone

  Quick Belt (4 slots) - currently holds the shield, knives and throwing ax; Serenity fills it out with healing potions as needed

  Boots of Far Step

  Serenity’s Throwing Ax

  Dreamstone in a box (the one Rakyn was supposed to deliver to the Conclave of Stars)

  Dry-Erase Marker with Mana-Compatible Ink

  Small golem statuette (“Lessi”) - activation phrase unknown

  Knives of Duplication

  Backup Armor (does not have space for wings)

  Open Quests:

  Tutorial Instruction

  Restore the Lost

  Path Quest Stage 3

  Global Quest: Invaders

  [Tutorial Instruction]

  [Serenity must participate as an instructor in Phase One (training phase) of a tutorial at least once per Real-Time Day on average. Student participation is permitted when it does not conflict with instruction]

  [Student participation into later portions of each tutorial attended as an instructor is permitted]

  [Serenity may participate in additional tutorials as an instructor]

  [Tutorials Completed as Instructor: 53/180]

  [Mentor Quest: Restore the Lost]

  [Goal: Find out a way for dragons to have lower-Tier eggs and hatchlings to allow their minds and bodies to grow together and prevent them from becoming Lost]

  [Optional Goal: Find a way to restore those who have been Lost from their spirit form, physical form, or both]

  [Optional Goal: Learn about other species with this issue. Generalize the solution]

  [Reward: Unknown]

  [Failure Consequences: None]

  [Message begins: I don’t really expect you to be able to do anything about the Lost any time soon, but you have the best chance I’ve seen in millenia. If you can’t, maybe a descendant of yours will be able to. Message ends.]

  [Path Quest Stage 3]

  [Goal: Repel the invasions threatening your friends and family. Aid from others is permitted]

  [Reward: Varies depending on number of invasions expelled and contribution]

  [Optional Goal: Repel all invasions threatening Earth. Aid from others is permitted]

  [Optional Reward: Choose the location for Earth’s World Core Interface Crystal]

  [Penalty for Failure: None]

  [Penalty for Abandoning Quest: Discontinuation of Path Quest, Change in Path]

  [Global Quest: Permanently deal with all Invasion Portals and remove the threat of the invaders]

  [Quest Status: 34/512]

  Affected Cities:

  London (Active, Humans)

  NYC (Resolved, Hegemon Worms)

  Washington, DC (Resolved, Sterath)

  Denver (Unknown, blue centaurs)

  Arlington, Texas (portal is in Dallas/Ft Worth, bats notable) (Traa)

  Tianjin, China (Resolved)

  Serenity Settlement (Under Investigation, Rockfin)

  Note: by population, the US should have ~21 invasion portals. It will probably be fewer since the US has a lower than average population density.

  Current To-Do List

  Building the dungeon into a home - Raz, Aki; input only

  Tutorial Instruction (Quest)

  Other invaders - need a plan. Two Quests.

  Promote the Tutorial / popularity - is this still necessary? Janice has some interviews arranged.

  Rissa’s pregnant - what the heck do I do about that? Is there stuff I should do for a kid?

  Decay creatures - Russ is handling, but needs my help?

  Finding the Lost Quest from Althyr - how to save the dragons’ children?

  Dad has people mapping out the invasions they can find. Check with him about that?

  Order’s Guild. Will they be a problem? Have time there

  Look into the instructor-mages. Helga (Honoria) was pretty cool but the others were idiots. They ignored Josaiah because of what his Affinities were? He was a terrible healer but a quite competent battle mage, one of the best the students had at the end. Creative. What’s up with that? Or is it just more people like Entherys who don’t know what they’re doing? Is there a way to fix that?

  Spend time with Rissa

  Flying practice

  Figure out how to make money to keep this thing going - can it pay for itself or do we need to do something else (e.g. Rissa and the stock market)

  New Affinity practice - Technology, SpaceTime, Liminal, Nihility

  Figure out the limits of Essence magic. Are there any? How is it different from Arcane magic?

  Practice shapeshifting - partial shifts? More importantly, shift in equipment! And hold things - Magic? While shifting!

  Examine Phoebe for the curse. Who else has it?

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