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Appendix 6 - Character List and Character Sheets

  Character List of Braving the Necropolis

  This list includes people mentioned in all Arcs to date.

  Aki - Crystal Raz removed from the dungeon below the Sunrise Clan holdings

  Althyr - Eldest of the Conclave of Dragons, Elder Dragon of Order, Serenity’s mentor

  Ancient Temple Dungeon Core - Childlike dungeon core

  Anna - In charge of assigning new people to groups in the mercenary(?) camp Gustav led Raz to

  Bethany Rothmer - Thomas’s mother

  Blaze - Instructor and Healer. Grumpy with people who don’t follow his advice, completely unsympathetic with people who try to make things worse

  Captain Larsen - Captain of the Necropolis City Watch; escorted Serenity, Stojan Tasi, et al to the City Lord’s Residence

  Darian Ebongrove - Linked to the A Rest From Death dungeon; member of Rising Phoenix mercenary company

  Desariin (Rin) - Tzintkra Mercenary Guild Healer

  Desinka te A’nar Rakyn - Daughter of Rakyn; Formerly cursed, now a Daywalker vampire bound to the A Rest from Death dungeon.

  Dezan - Package sorter at the Tzintkra Messenger’s Guild

  Doyle - ally, helped people through trials. Former military; Lost in Shadow, Hidden Arrow Paths

  Echo - Cheerful girl, “tutorial mascot”. 16 years old, hard life previously but knows how to deal with people; The Sound of Silence, Baffle Paths

  Ekari - Head Administrator of Earth’s Tutorials, instructor. Heretic (or apostate?) because she did not choose to be Lykandeon’s Slave. Wants to be Serenity’s ally but prohibited from telling him so. Shrouded Hope Path

  Entherys - Trial instructor. Leader (in his mind) of the conspiracy to kill Serenity. Sent back to his home in disgrace by Order’s Voice

  Finley - Gatherer and shopkeeper who overdosed on monster cores; Serenity never got the full story after helping to remove the excess stale essence that was corrupting him

  Garrett - Leader of the party Raz is placed into; has a reputation for “losing” trapfinders

  Greyvine - Mage in the party Raz was placed in; ran from the Last Refuge of the Deathless dungeon and survived

  Gustav - Recruiter for an unknown group of mercenaries(?) operating on Tzintkra

  Hollis - Guildmaster of the Tzintkra Healer’s Guild; old friend of Rakyn. Lightning Azata bloodline

  Irene - Tzintkra Mercenary Guildmaster

  Iva - Fighter in the party Raz was placed in; died in the Last Refuge of the Deathless dungeon

  Karen A. - Thomas’s Boss (if he still has a job)

  Katya Kyrika - Outside the dungeon when Serenity and Raz emerge; member of the Rising Phoenix mercenary company

  Kerr (Aardya a’Kerinth) - Weapons instructor who knows Sterath. Looking to have Serenity as an ally. Possible friend

  LaCroix - undead student

  Lak - Member of the Tzintkra Mercenary Guild; Formerly Cursed

  Lancaster - Police officer who takes Thomas and Rissa’s statements about Macho. Serenity’s friend and ally; Shielding Sword, Steadfast Paths

  Larsen - Captain in the Necropolis Watch

  Lex Rothmer - Thomas’s father

  Liuyedao - ally, helped people through trials. College student, martial artist; Swordmaster Path

  Lykandeon - God of Ekari’s homeworld; ascended mortal

  Macho - Man who “originally” killed Rissa. Attempts to kill Serenity (twice?). Current status unknown (escaped custody in the Tutorial)

  Miranda Elliott - British Prime Minister

  Margrethe - Cleanser for Earth’s Tutorials. Saved Moira. Attempted to kill Serenity twice. Forgiven(?)

  Marti - Receptionist at the Tzintkra Mercenary Guild. Suspicious of Serenity

  Moira - Ambitious mage, wanted to learn “all elements”. Thought Raymond was a friend until he tricked her into attacking Serenity while she was loopy from a misguided attempt to gain Death affinity. Saved by Serenity and Margrethe. Sworn follower to Serenity. Shares emotions with him when they are close enough. Mage; Death Mage Paths

  Nightmare Wraith - Boss of the 3rd level of the Ancient Temple Dungeon; Dungeon Guardian; can be summoned by Serenity

  Nightwitch - ally, helped people through trials. Pilot. Former (or maybe current?) military; The Stars Shine Down, Earth Witch Paths

  Order’s Voice - Somewhere between an interface and a person. Sometimes speaks to Serenity

  Pelni Sukaj - Inventor of the Curse used on the Shining Caverns

  Rakyn - Father of Desinka, Friend of Guildmaster Hollis, Former vampire hunter

  Raymond - Lancaster’s partner before the Tutorial. Attacks Serenity twice. Dead

  Razinkh ‘e Sunrise (Raz) - A Draykin from Asihanya, near Stallet Center. Raz’s Clan was destroyed and he fled to Tzintkra

  Rissa - Thomas’s girlfriend; Time Heals All, Time’s Eye Paths

  Rissa’s Da - Guardian

  Rissa’s Mother - Seer

  Serenity - Main character; former name is Thomas Rothmer; known as Vengeance and The Final Reaper in the previous timeline

  Sillon - Trial instructor. Friend of Serenity

  Stojan Aith - Dhampir City Lord of the Necropolis (temporary); Breaker of Tzintkra’s World Core

  Stojan Kenna - Dhampir, Son of Stojan Aith, Nephew of Stojan Tasi. Mastermind behind the plan to curse the Shining Caverns

  Stojan Tasi - Dhampir City Lord of the Shining Caverns; DeathLord; City Manager of the Necropolis. Brother of Stojan Aith, Uncle of Stojan Kenna

  Sunrise - Founder of the Sunrise Clan; Raz’s ancestress

  Syri - Dhampir healer at the Tzintkra Mercenary Guild. Outwardly subservient to Serenity

  The Deathless - Ancient mage that wanted to live forever

  The Final Reaper - Thomas’s final name the first time around

  Thomas Rothmer - Serenity’s name before everything started

  Tibral Unalgos - Pelni Sukaj’s sponsor

  Tzintkra - The World Core of the planet known as Tzintkra; shattered by Stojan Aith

  Vengeance - Thomas after Rissa’s death the first time around

  Vladimir Angeloff - Russian interrogator from a Tutorial. May have asked for asylum, or may have asked for something else

  Yngoliat Hale - Ynsarac Hale’s father; current head of the Rising Phoenix mercenary company

  Ynsarac Hale - Outside the dungeon when Serenity and Raz emerge; member (heir to) of the Rising Phoenix mercenary company

  Zan - Outside the dungeon when Serenity and Raz emerge; former member of the Rising Phoenix mercenary company; ripped them off for a lot of Etherium; Zekia’s brother

  Zekia - Zan’s sister (Dead)

  Short version of City Lord Stojan Aith’s Status including bonuses from gear and the necklace.

  She'd never put anything into her physical attributes; that's all from gear, and it's (almost) at the Tier 5 gear attribute cap (theoretically, you can take attributes to 250 with "ordinary" gear you can use at Tier 5, but it's very expensive).

  The necklace gave Might and Understanding - since she had a very low Might, it resulted in a bigger increase than she received to her Understanding; the fact that she’s over-cap in Understanding and over the gear cap in Might says that this was an exceedingly unusual item.

  She’d had exactly one Tier 5 Path. No further Paths were available to her. After all, she only broke one world; she stepped onto a Path and didn’t follow it. That tends to result in fewer Path offerings.

  The fact that the Voice despises her doesn’t help, but didn’t actually cut off any Paths - it simply means the Voice won’t shade things in her favor.

  Control is a rare stat; she had it automatically for being a Dhampir Noble. It has to do with how much of a Pack she can gather and what she can do with them. She always maxed it - though it may be worth noting that she doesn’t seem to have one anymore.

  Serenity’s Status

  General

  Magic

  Physical

  Abilities

  Evoker abilities that are still locked:

  Level 50 - Spell Conversion - You can convert the power of any spell you can Evoke into a ranged mana or essence strike. The power of the strike depends on the stored spell power.

  Level 75 - Store Spell - You may temporarily store spells in items to be evoked later. The item must be strong enough to hold the spell, and synergy with the spell will slow spell degradation. Stored spells will degrade with time and nearby mana or essence use. Storage of spells can damage items used.

  Level 100 - Designate Evocation Conditions - You may designate conditions on when a stored spell can be evoked. You can bypass any conditions you set, but you cannot bypass conditions set by other Evokers. This allows you to set conditions that will allow non-Evokers to Evoke stored spells, but spells Evoked by the untrained will be significantly degraded during the evocation.

  Serenity’s Titles

  Previous Supreme Existence

  You were the Supreme Existence in a previous incarnation, and can remember some of what came before. Your status also grants you the Ghost in the System title. This title is hidden from all but you.

  First of A Kind

  You are the first True Chimera and the first Essence Dragon. Your Paths shall shape the future of those who follow in your footsteps.

  Named

  Your Name is known and respected or feared. No other can bear this Name.

  Ghost in the System

  You bypass certain restrictions. This title is hidden unless you share it with another.

  Aspect Pathfinder

  As the first person to discover a new Aspect, Concept, and Affinity, you set the path for those who follow you on the road of Essence Magic. Creating new methods and applying methods from other magical schools is easier.

  Incarnate

  More than an Aspect, you are an Incarnate. Your Concept sets what the meaning of the Affinity you Incarnate does and does not mean. Your Incarnate will always be a part of you, and you will always be a part of it.

  As an Incarnate, you are not capable of combining or otherwise altering this Affinity.

  There cannot be more than one Incarnate for an Affinity at a time, as no two people will ever have identical Conceptions of an Affinity.

  Lord

  You are recognized as the ruler of a Settlement. This comes with certain rights as long as you are within the Settlement or interacting with people who are identified as belonging to the Settlement. This Title will be removed if you are no longer the Lord of a Settlement.

  DeathLord

  You have a high enough combined Death Affinity, Concept, and Aspect to qualify to rule a Necropolis.

  Serenity’s Gear List

  Shield

  Bow of Energy Arrows (has normal arrows as well)

  Comfortable Bedroll

  Storage Bag (pocket of backpack)

  Cloak of Minor Disguise

  Elemental Armor

  Claw Stone

  Naginata

  Quick Belt (4 slots) - currently holds the shield, bow, naginata, and throwing axe

  Boots of Far Step

  Serenity’s Throwing Axe

  Dreamstone in a box (the one Rakyn was supposed to deliver to the Conclave of Stars)

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