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Appendix 4 - Characters of Arc 2 and Comparison Character Sheets

  Character List of Time or Death

  This list does include people mentioned in both Arcs to date. I’ve included some people who showed up only in one scene or a small group of scenes, if they’re characters with a bigger impact.

  Aki - Crystal Raz removed from the dungeon below the Sunrise Clan holdings

  Althyr - Eldest of the Conclave of Dragons, Elder Dragon of Order, Serenity’s mentor

  Anna - In charge of assigning new people to groups in the mercenary(?) camp Gustav led Raz to

  Blaze - Instructor and Healer. Grumpy with people who don’t follow his advice, completely unsympathetic with people who try to make things worse

  Doyle - ally, helped people through trials. Former military; Lost in Shadow, Hidden Arrow Paths

  Echo - Cheerful girl, “tutorial mascot”. 16 years old, hard life previously but knows how to deal with people; The Sound of Silence, Baffle Paths

  Ekari - Head Administrator of Earth’s Tutorials, instructor. Heretic (or apostate?) because she did not choose to be Lykandeon’s Slave. Wants to be Serenity’s ally but prohibited from telling him so. Shrouded Hope Path

  Entherys - Trial instructor. Leader (in his mind) of the conspiracy to kill Serenity. Sent back to his home in disgrace by Order’s Voice

  Finley - Gatherer and shopkeeper who overdosed on monster cores; Serenity never got the full story after helping to remove the excess stale essence that was corrupting him

  Garrett - Leader of the party Raz is placed into; has a reputation for “losing” trapfinders

  Gustav - Recruiter for an unknown group of mercenaries(?) operating on Tzintkra

  Kerr (Aardya a’Kerinth) - Weapons instructor who knows Sterath. Looking to have Serenity as an ally. Possible friend

  LaCroix - undead student

  Lancaster - Police officer who takes Thomas and Rissa’s statements about Macho. Serenity’s friend and ally; Shielding Sword, Steadfast Paths

  Liuyedao - ally, helped people through trials. College student, martial artist; Swordmaster Path

  Lykandeon - God of Ekari’s homeworld; ascended mortal

  Macho - Man who “originally” killed Rissa. Attempts to kill Serenity (twice?). Current status unknown (escaped custody in the Tutorial)

  Margrethe - Cleanser for Earth’s Tutorials. Saved Moira. Attempted to kill Serenity twice. Forgiven(?)

  Moira - Ambitious mage, wanted to learn “all elements”. Thought Raymond was a friend until he tricked her into attacking Serenity while she was loopy from a misguided attempt to gain Death affinity. Saved by Serenity and Margrethe. Sworn follower to Serenity. Shares emotions with him when they are close enough. Mage; Death Mage Paths

  Nightwitch - ally, helped people through trials. Pilot. Former (or maybe current?) military; The Stars Shine Down, Earth Witch Paths

  Order’s Voice - Somewhere between an interface and a person. Sometimes speaks to Serenity

  Raymond - Lancaster’s partner before the Tutorial. Attacks Serenity twice. Dead

  Raz of Clan Sunrise - A Draykin from Asihanya, near Stallet Center. Raz’s Clan was destroyed and he fled to Tzintkra

  Rissa - Thomas’s girlfriend; Time Heals All, Time’s Eye Paths

  Serenity - Main character; Death-Eater, Battle Adept Paths; Base Form (Tier 0 Evolution) Essence Dragon (currently a Hatchling)

  Sillon - Trial instructor. Friend of Serenity

  Sunrise - Founder of the Sunrise Clan; Raz’s ancestress

  The Final Reaper - Thomas’s final name the first time around

  Thomas - Serenity’s name before everything started

  Vengeance - Thomas after Rissa’s death the first time around

  Vladimir Angeloff - Russian interrogator from a Tutorial. May have asked for asylum, or may have asked for something else

  Comparison Stat Blocks

  For Tier 0, all stats cap at 100.

  As you can see, whether you should go melee or magic depends mostly on your Affinities and Concepts.

  Serenity is definitely over on the “should go magic” end of the spectrum.

  For Tier 1, all stats cap at 200.

  If you don’t take some Perception, you’re an idiot (personal opinion.... it definitely happens). This guy should take one more Tier 1 Path to max his physical stats. He probably also ought to get more Perception, but having that lag is very common. Some will move right on to the next Tier here, figuring that the better skills will push them through the slight lack of stats.

  This guy will need a couple more Paths at Tier 1 to max his stats - but he’ll see the enemy coming. Very useful to have in your party. Almost all will take at least one more Path; the stat penalty’s hard to overcome when you could have twice the physical stats.

  Same commentary as the Melee guy, only for Magic this time. He may also want to think about taking some Phys, since those stats are useful; many do, but many don’t.

  Hybrids have it hard. At Tier 1, most people focus because of how hard it is to get a hybrid off the ground.

  Hybrids have some big advantages in the long term, but they’re definitely long-term plays.

  I didn’t include any builds with Luck, because they’re less common. Luck builds can be VERY good, but they’re hard to get and it’s one more place stats end up getting spread out, so it costs more Paths if you want to keep up otherwise.

  As you can tell, stat-wise Serenity is sitting roughly at the level of a Level 100 Tier 1 hybrid who has finished his second Path and spent all 200 of his points from leveling - before accounting for Luck. A pure build will beat him in its specialty (at least, before you consider Serenity’s Luck).

  Serenity doesn’t have the second set of points available because he’s still Tier 0. His friends are Tier 1, though, so that’s who he needs to be thinking about competing with - though they’re not level 100 yet. Fortunately, he’ll get there relatively soon; he just needs to finish leveling Battle Adept (and evolve but spoiler: that’s not a problem, it’ll happen before he finishes Battle Adept).

  He is great at magic that isn't mediated through Skills, though ... for as long as his mana lasts.

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