home

search

Chapter 18: Loot Goblin

  That about covers my retionships. I have other ones besides the ones I've mentioned, but nothing of any real this point. Onto the bit ress we have loot, and i couple of years I've mao accumute a good bit of it, especially the materials and resources I o begiing some gear made.

  What I've mao get my hands on so far is, I've "Borrowed" 200 microfusion cells that I either use for power, such as using them as ammo for energy ons, or I modify the cells into makeshift psma gre a moment's notice if the need arises.

  Though I highly doubt there ever will be a o, at least ihe uy since I've yet to enter a single issue that would require that kind of drastic a ssh firepower. But other than those two mentioned uses, I could also modify them into fusion breeder cells.

  Doing that would then provide me with a theoretical, limitless power source. To aplish that, I'm going to o produce a couple pieces of equipment to make that happen. Too bad the uy cks the ones I'm specifically looking for.

  Aside from the cells I gained, I've also mae up a det amount of scrap metal, eleics, different adhesives, and numerous other miseous materials and pos. All of which I have safely stored away in my room ihe many locked lockers and trunks I've gottehe years. Though most of them have been acquired i two years.

  With the many, many different things I have hoarded, all I have to do now is to find some ser on parts and I'll be able to cobble together a halfway det ser on. Looks like I'll have to make a trip to the used market, I could maybe e across some parts at the recyg facility.

  However, it'll be much easier to get the parts I need from the used market, at least I think so. If I 't find them there, the alternative is to just wait until I get a rge enough spayself that I use to start making and manufacturing the shit I'm going to require.

  Hmm… on sed thought, I have to do that anyway so might as well direct my energy and focus into that instead to hunt down parts when I simply just produce them on my own, yeah I'll go with that pn instead.

  Together with the bits and bobs I collected, I turned a small sum of the scrap metal into lockpicks which I've been using to raid the uy's recyg pnt for even more stuff. And as a result of said raiding, my lockpig skill has increased a det bit as well.

  Alright, that about does it for the loot I collected and the majority of my progress i years… Since I'm c everything, I'll go over my near future pns too. So over these st five years, with my intense accumution of knowledge, I'm now at the point where I actually o start preparing the items for the wastend.

  Therefore, I have to begin manufacturing and produg the ammo, armor, chemicals, equipment, medie, ons and the other numerous items I'll require for my pns of taking over Cyberdynamics Robotics Facility and raiding Fort Kern, that I decided to take trol of as well instead of just ing it of its loot and going on my lus, there is the research I o plete too, so much stuff to do, so little time, haa…

  Now the pn I have in mind for how I'm going to go about starting my mass manufacturing operation, I'm going tet my parents and my grandparents together. Once I have them in one pce, I'm going to have a talk with them to see if they help me out with getting a space rge enough for what I want to get done, preferably one located iween the mining and manufacturing districts.

  If I get a warehouse iween those two districts, it would allow me to go into the uy mio gather resources at a much faster speed as pared to a location near my home which is located on just about the opposite side of the uy from the mines.

  bined with the faster and easier material gathering, I'll have easy access to numerous pieanufacturing equipment from the nearby manufacturing facilities, cutting the amount of time I would o use fetting everythiup even further.

  As for ces of them agreeing to help me out, I believe they are pretty high since I spin this in the way that this will let me gain experiend will help my creativity flourish, etcetera. Attag from that angle should make them see this as something majorly beneficial for me, so I don't see why they wouldn't agree.

  Though if they knew my true goals for the pd why I want to make the stuff I'm pnning on making. I'm fident that the answer would be a resounding no. Simply because the women in my family wouldn't wao go wandering into a danger filled wastend. I'm gonna have to broach this topic at some point, but deying it until I've made all my preparations and have my miniature robot army assembled will probably make things easier.

  I should have most of my preparation made by the time I'm 17 if not earlier, so I suppose I'll dey the versation until then. One year's heads up should be more than enough time for my friends and family to e to terms with the fact I want to explore the wastend.

  However, just in case things go south, even though it's very unlikely, I'll make a tunnel from the depths of the mio the surface as an alternative exit, always good to have a backup pn to fall ba.

  With my future adjusted aled upon, I tihinking aually opened up my status to take a brief look at my stats.

  [ Status ]Name: Dom Mason WoodsAge: 10Height: 5 Feet 10 InchesBody Weight: 210 lbsRace: HumanLevel: 2Experience Points: 3,000/3,000 | Formu: Level# x 1,000Total Experience Points Earned: 65,120Experiee: 185% | Formu: 100 + (Intelligence x 5)Health: 960 | Formu: 100 + (Endurance x 20) + (Level# x 10) x 2Healing Rate: 0.0766 Health Per Sed/4.6 Health Per Minute | Formu: (0.2 Health Per Minute x Endurance) + 1Stamina: 1,840 | Formu: 100 + ( Endurance x 20) x 4Stamina Regeion: 1.2 Stamina Per Sed/72 Stamina Per Minute | Formu: (1 Stamina Per Minute x Endurance) x 4Carry Weight: 0/450 | Formu: 100 + (Strength x 50)Critical ce: 10% | Formu: Luck x 1

  [ Effects ]

  [ Armor ]Body Damage Threshold 18 | Formu: Endurance x 1

  [ Resistances ]Radiatioance: 18 | Formu: Endurance x 1

  [ Attributes ]Strength: 7Agility: 4Endurance: 18Intelligence: 17Perception: 14Charisma: 7Luck: 10

  [ Skills ]Ballistic ons: 93Energy ons: 88Explosives: 83(T)Heavy ons: 97Leadership: 70Lockpick: 81Medie: 87Melee ons: 85Piloting: 51(T)Repair: 95(T)Sce: 95Speech: 59Stealth: 79Survival: 75Trade: 69Unarmed: 84

  Skill Points Gained Per Level Up: 19 | Formu: (Intelligence x 1) + 2

  [ Traits ]| Gifted | - | Sex Appeal | - | Skilled | - | Take Another Rank 1 |

  [ Perks ]Active Perks:

  Passive Perks: | Bookworm | - | Champion Level Muscle Geics | - | Human Superputer | - | Monstrous Physique | - | Rare Cardiovascur Geics | - | Talented |

  bo Perks: | All Seeing |

  [ Mutations ]

  [ Gear ]ons: Grandpa John's bat Knife

  on Magazines:

  Armor:

  Clothing:

  Aid:

  Ammo:

  Miseous:

  Money:

  [ Other Stats & Bonuses ]Attribute: +150% to endurance gain, +50% to intelligence gain, +150% tth gainBody: +50% to blood circution, +300% to ligament strength, +300% to ligament growth speed, +100% to muscle growth speed, +100% to muscle density, +300% to tendon strength, +300% to tendon growth speedBrain: +100% to brain processing power, +100% to reading speed, +1 to thought processesHealth: +100% to health, +1 health regeion per minutePerception Field: Range 14 metersSkill: +25% to skill gain speedSleep: Required Sleep 4 HoursStamina: +400% to stamina, +400% to stamina regeionKill ter: 0

  [ Items ]ons:

  on Magazines:

  Armor:

  Clothing:

  Aid: Medstims (368)

  Ammo: Microfusion Cells (200)

  Skill Books: All Things Gun (4) - Atomic Power (3) - Bigger Is Always Better (2) - Book Of Engineering (3) - Boom! (2) - versationalists Notebook (3) - Drifting & Rag Weekly (2) - Encyclopedia Of Medical Advas (3) - Entrepreneur (2) - Future Sce (3) - Last Man Standing (3) - Leaders Of The World (4) - Martial Master (2) - Martial ons Guide (2) - Master Of All Trades (1) - Security Systems Monthly (3) - Stealth 101 (2)

  Miseous: Adhesive (49) - Books (2,335) - Eleics (164) - Metal (4,306) - Other Misc Items (7,324)

  Money:

  Robots:

  Turrets:

  Vehicles:

  [ Quests ]Ready to turn in: 0

  pleted: 0

  In progress: 14

  (Daily) | Workout | Objectives: plete your daily workout. Reward: 10 exp.

  | Area 51 | Objectives: Gain access to Area 51 by any means necessary and explore the site from top to bottom. Rewards: Perk | Alien Researcher |, 40 Repair points, 40 Sce points, 40 Medie points, 450,000 exp.

  | Harem | Objectives: Enter a long-term romantic retionship with at least 3 women. All women must be aware of each other and okay with the arra of sharing you. Reward: 5,000 exp.

  | Master All Trades | Objectives: Reach a minimum of 100 for every skill you have. Rewards: Perk | Master Of All Trades |, +5 to all skills, 27,500 exp.

  | Maxigen Improvement | Objectives: Research, improve, and remove the ive side effect of the Maxigen drug. Rewards: Perk | Drug Researcher |, 5 Medie points, 5 Sce points, 2,500 exp.

  | Nevada quest | Objectives: Bee the undisputed number one power in Nevada and take trol over the state in its ey. Rewards: Perk | Territory |, 25 attribute points, 250 skill points, 10,000,000 exp.

  | Pablo Escobar Jr. | Objectives: Establish drug produ and earn 10,000,000 dolrs from the sale of your products. Rewards: Perk | Drug Kingpin |, 10 Medie points, 30,000 exp.

  | Power Surge | Objectives: Witle for Hoover Dam and bee the sole owner of it. Rewards: Perk | Power Surge |, 5 attribute points, 25 Repair points, 250,000 exp.

  | Produ Underway | Objectives: Start manufacturing and produg the many items you'll need for your dangerous journey. Rewards: 2 Repair points, 2 Sce points, 3,750 exp.

  | Seeker Of Knowledge | Objectives: Find a way to start acquiring this world's knowledge and accumute aire library's worth. Rewards: 3 Intelligence Points and 4,500 exp.

  | Suited Up | Objectives: Open up the armories at Fort Kern and acquire a suit of power armor. Rewards: Perk | Mobile Armory |, 5 Lockpick, 75,000 exp.

  | Surpass Your Human Limits | Objectives: Reach a value of 11 in every attribute.Rewards: Perk?, 10 attribute points, and 100,000 exp.

  | Take Over The Cyberdynamics Robotics Facility | Objectives: Clear out all hostile forces a up shop. Rewards: Perk | Certified Roboticist |, 5 Sce Points, 25,000 exp.

  | Wastend queror | Objectives: quer the wastend and take over Earth in its ey. Rewards: ???

  My stats are ing along nicely.

  That said, my skills aren't increasing as fast as they once were, meaning I'm nearing the limit of what I aplish with my studying. Nothing I do about it, I'll just tinue reading until I hit the limit of what I gain from it and when I do finally hit that limit, I believe it'll be time to use my accumuted level ups.

  At that time there'll be no real reason to dey it any further when the whole reason why I put off my leveling was so I could maximize my gains by raising my skills through reading and training first.

  And going by my progress, I should reach the limit by the time I'm eleven. Adding on to that, the Seeker Of Knowledge quest should be ready to turn in too by then, if not soohough even if I finish the objective ahead of schedule and have it ready to turn in, I'll o hold off on turning it in until after I spend the ey of my level ups.

  I want to get as much out of turning it in as possible, and with there being a y intelligeribute raising during one of said level ups, it makes seo dey it so I squeeze that extra smidgeon of exp out of it.

  With that figured out, I gave my stats another once over and closed out of it before pulling my b up and rolling over to get some mueeded shut eye after my eventful as well as tiring birthday.

Recommended Popular Novels