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Chapter 2x10: Containment

  “Okay.” Tess forced herself to breathe. “Let’s think this through. If

  the containment field is failing and there’s a spawner in Lab 9…”

  BEE: The risk is significant. Based on my records, spawners

  generate spawns when exposed to sufficient Aether. Without a dungeon

  system to regulate them, they will continue producing spawns

  indefinitely. And if the containment field is offline, any spawns

  already created are loose. Or will be soon.

  Petra looked at Tess, her face drawn. “What do we do?”

  Tess turned back to the console, pulling up the containment field

  diagnostics again. “Bee says if that thing is a Spawner we need to get

  this fixed before it gets enough Aether to start up. Most of the systems

  are here in the control room, but I can’t use my skills on them.

  But…”

  She might be able to fix some of it, but definitely not all.

  But that meant helping House Tertian contain whatever they’d created

  here.

  It meant being complicit.

  “Tess.” Petra’s voice was quiet. “What the hell is my family doing

  here?”

  Tess didn’t answer. She just stared at the diagnostic screens, red

  indicators flashing, and tried to figure out how she’d ended up in a

  research facility with a dungeon spawner and a failing containment

  field. This was exactly what she’d been afraid of when she’d taken the

  Tertian contract—getting pulled deeper and deeper into something she

  couldn’t walk away from.

  And she was in it now. No way out but through.

  “I don’t know what they’re doing,” Tess said finally. “But if that

  spawner is active and the containment field stays offline, people are

  going to get hurt. None of the researchers looked like combat classes,

  and the guards are outside.”

  Petra’s jaw tightened. “I noticed.”

  “They can’t fight spawns. They can’t run fast enough to matter.” Tess

  pulled up the power distribution schematic on the center console.

  “Whatever your family is doing here, we can yell at them about it later.

  Right now, I need to get this field online before something gets

  out.”

  If something hadn’t already. Director Allen’s sudden departure made

  Tess worry even more.

  “Alright.” She rolled her shoulders and cracked her knuckles. “I

  can’t fix the skill crystals directly. Let’s see what else we’re working

  with.”

  Tess activated [ANALYZE] again, focusing on the power distribution

  pathways.

  Four primary nodes controlled the containment field. Crystal A

  handled field generation—the actual barrier keeping things inside Lab 9.

  Crystal B managed boundary stability, preventing fluctuations that could

  create gaps. Crystal C regulated Aether flow, and Crystal D maintained

  environmental sealing.

  According to the readouts, Crystal A was completely offline. The

  other three were in critical condition but still functioning.

  Barely.

  ·········································

  POWER DISTRIBUTION NETWORK

  Total Capacity: 8.47 AW

  Current Load: 4.12 AW

  Available Headroom: 4.35 AW

  User Tech Skill: 6

  ·········································


  Node A — Field Generation [Tech 7]

  Status: Offline

  Power Requirement: 3.40 AW

  Signal: Disconnected

  Note: Primary power coupling severed. Signal relay damaged.


  Node B — Boundary Stability [Tech 7]

  Status: Critical

  Load: 1.56 / 1.80 AW — Headroom: 0.24 AW


  Node C — Aether Regulation [Tech 8]

  Status: Critical

  Load: 1.28 / 1.40 AW — Headroom: 0.12 AW


  Node D — Environmental Seal [Tech 7]

  Status: Critical

  Load: 1.28 / 1.50 AW — Headroom: 0.22 AW

  ·········································


  Tess stared at the numbers. Node A needed 3.40 ArcWatts of power, and

  she had 4.35 available. Simple math said it should work if she fixed the

  connection.

  But nothing was ever simple.

  “The field generator is offline because the power coupling is

  severed,” Tess said, half to Petra, half to Bee. “Physical damage, not

  system failure. And the signal relay is damaged too—that’s why the

  entire system keeps throwing ‘parent node unresolved’ errors. It’s

  looking for a handshake that isn’t coming.”

  BEE: Can you repair the physical damage?

  “Can you fix it?” Petra said at the same time.

  “Maybe. But here’s the problem.” Tess pointed out the three nodes in

  the system. “These are all running hot. If I just reconnect Node A over

  there and dump 3.4 ArcWatts of power into the system, the surge is going

  to ripple through the entire network. The other nodes can’t handle the

  spike.”

  Petra moved closer, studying the readouts. “How much of a spike?”

  “Depends on how I route it.” Tess looked deeper through [ANALYZE] at

  interconnections between nodes. “The power network is designed for load

  balancing. When Node A comes online, it’s going to pull from the shared

  distribution bus. It looks like it’s going to pull across the whole

  thing, which means the other three nodes on the way.”

  “How bad?”

  Tess did the math in her head. “If I route power directly through the

  main bus, the surge would hit maybe 15% across all nodes simultaneously.

  Node C would blow immediately—it’s only got 0.12 ArcWatts of headroom.

  The others would probably survive, but…”

  “Let me guess,” Petra finished. “That’s the most important node?”

  “Exactly.”

  BEE: This is a resource allocation problem. You need to

  distribute the power restoration in a way that keeps all nodes within

  safe operating limits.

  Tess nodded slowly. She was already working through the

  possibilities.

  The containment system had four power routing pathways she could

  access. Each pathway connected different combinations of nodes, and each

  had different surge characteristics.

  Pathway Alpha: Main distribution bus. Connected all four nodes.

  Fastest restoration, but highest surge potential.

  Pathway Beta: Secondary trunk line. Connected Nodes A and B only.

  Lower capacity, but isolated from C and D.

  Pathway Gamma: Auxiliary feed. Connected Nodes A and D. Moderate

  capacity, some bleed-through to other nodes.

  Pathway Delta: Emergency bypass. Connected Node A directly to the

  primary power supply, bypassing other nodes entirely. But it required

  physical access to the junction box, which meant leaving the control

  room.

  Tess stared at the huge schematic in her vision. She could only

  directly change one pathway at a time—her TECH 6 wouldn’t let her

  interact at all with the skill crystals involved. It was a physical

  puzzle she’d need to solve with good old-fashioned tools. A frustrating,

  high-stakes puzzle where the wrong answer meant people could get

  hurt.

  “Okay,” Tess muttered. “Think it through. What do I actually need to

  accomplish?”

  Two things: restore power to Node A, and restore the signal

  connection so the system stops looking for a parent node that doesn’t

  exist.

  Figure out power first, then signal. Or maybe she could do both at

  once if she were clever about it.

  Pathway Delta would let her bring Node A online without affecting the

  other nodes at all. Zero surge risk. But she’d have to physically access

  the junction box, which meant following the connection through the halls

  to find it.

  Pathways Beta and Gamma both had surge bleed-through, but directed to

  different nodes. Beta would spike B, which had 0.24 ArcWatts of

  headroom. Gamma would spike D, which had 0.22 ArcWatts.

  What about using both?

  Tess shifted her view to the power routing interface and started

  running calculations. If she split the power restoration across two

  pathways simultaneously, the surge would be distributed rather than

  concentrated. Beta carried a 2 ArcWatt maximum capacity. Gamma carried

  1.8.

  She needed 3.4 total ArcWatts for Node A.

  If she routed 1.8 through Gamma and 1.6 through Beta…

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  The surge from Gamma would hit Node D, 1.8 AW through a pathway that

  connected to a node running 1.28 of 1.5. The transient spike would be

  maybe 8%, or about 0.14 AW. That put D at 1.42, under the 1.5 limit.

  Safe.

  The surge from Beta would hit Node B: 1.60 AW through a pathway

  connecting to a node running 1.56 of 1.8. Spike of roughly 7%, or about

  0.11 AW. That put B at 1.67, under the 1.8 limit. Safe.

  And Node C stayed isolated from both pathways. No surge at all.

  Tess exhaled, steadying her hands. “Okay. Let’s trace the flow.”

  Petra straightened. “Don’t tell me you figured it out… that

  fast?”

  “Split the power load across two pathways. Route 1.8 through Gamma,

  1.6 through Beta. The surges stay within tolerance for all three

  critical nodes, and Node A comes online with full power.”

  BEE: That is an elegant solution. What about the signal

  connection?

  Tess pulled up the signal routing schematic. The relay damage was in

  Junction Box 7, which sat between the control room and Lab 9. She

  couldn’t fix the physical damage from here.

  But maybe she didn’t need to.

  “The system keeps looking for a parent node handshake, which I assume

  isn’t coming.” Tess said slowly. “Can we spoof it?”

  BEE: If this equipment was extracted from dungeon

  infrastructure. It still expects to operate within that

  hierarchy.

  “So we make one. Clearly it was running before. Maybe we try to see

  how they did it?”

  BEE: Explain.

  Tess was already pulling up the signal configuration interface on the

  terminal. “The handshake protocol is just a call-and-response. Child

  node sends a ping, parent node sends an acknowledgment code. If I can

  figure out what acknowledgment code it’s expecting, I can configure Node

  A to respond to its own pings. Look, right there, someone has already

  set it up that way. I just have to restore whatever that subroutine was

  doing.”

  “They made it think it’s talking to itself?” Petra asked.

  “Someone did, yeah. There’s some kind of signature on it.” Tess’s

  fingers flew across the console. “It’s a hack. Someone created a custom

  bypass profile named ‘pwnd_lol’ to force the handshake. It’s terrible

  and inelegant, but it’s how they had it working. I just need to

  reactivate it.”

  BEE: I… can help with this. Transmitting a standard

  acknowledgment format for dungeon infrastructure

  handshakes.

  A string of alphanumeric codes appeared in Tess’s vision—Bee’s text

  coming through her {NULL} class directly.

  BEE: The specific authorization key will be unique to this

  system, but the format should be consistent. You will need to extract

  the key from Node A’s configuration.

  “Bee! That’s… wow, that’s long. I can’t memorize that—just keep

  transmitting it.”

  Tess didn’t need her interface for this. Instead, she pulled up node

  A on the terminal and started scanning through glitchy directories and

  unreadable code.

  Buried in the chaos, she found what she was looking for: the

  authorization key. A massive string of letters and numbers that Node A

  used to identify its parent. If it weren’t for Bee, she wouldn’t know

  what she was looking for.

  PARENT_AUTHORIZATION_KEY: "7f3d-91a2-cc48-b6e1-..."

  Tess scrolled through the text, comparing it to the one Bee was

  transmitting. Some sections of it were definitely shorter, melted

  together without dashes, but she could fix that with an example in her

  vision.

  “What can I do?” Petra asked.

  Tess didn’t look up from the console. “There should be a terminal on

  the left side of the room. See if you can access any research

  documentation. Let’s find out what’s actually going on here.”

  Petra moved to the indicated terminal. Tess heard her tapping at the

  interface, heard the soft beep of biometric authorization.

  “I’m in. Whoa, I’m very in,” Petra said. “What am I looking

  for?”

  “Anything that explains why they have a dungeon spawner in a research

  facility.”

  More tapping, then a pause.

  “There’s a lot here,” Petra said, her voice strange. “Project files.

  Research logs. Experiment documentation.”

  “Read me some titles.”

  “‘Spawn Behavior Analysis: Controlled Environment Testing.’ ‘Aether

  Signature Mapping: Extraction Protocol Results.’ ‘Manifestation Rate

  Optimization: Phase Three.’”

  Tess kept working on the signal configuration, repeating each title

  for Bee to hear.

  “‘Combat Training Application Assessment,’” Petra continued. “‘Level

  Progression Correlation Study.’ ‘Spawn Difficulty Scaling: Proposed

  Implementation.’”

  BEE: They are attempting to create spawns for training. So

  that people can level up by fighting them.

  “Bee says they’re trying to train people with spawns outside of the

  dungeon?” Tess paused in her work. “That’s… actually not the worst

  motivation I could imagine.”

  “It’s still wrong,” Petra said flatly. “You can’t just manufacture

  dungeon creatures outside the dungeon. There’s no floor reset. No

  containment. Nothing managing the population.”

  “I know,” Tess said grimly.

  She returned to her work, fingers moving faster now. A dash

  there, there, remove a space.

  “There’s more,” Petra said. “‘Extraction Methodology: Revised

  Approach.’ ‘Fragment Viability Assessment.’ ‘Living Crystal

  Integration.’”

  “Living crystal?”

  “The spawner. They’re calling it living crystal.” Petra’s voice was

  bitter. “Makes it sound like a potted plant instead of a dungeon

  component.”

  Tess filed that observation away for later. Right now, she had bigger

  problems.

  The signal key was complete. She committed the changes, watching the

  system status update in real-time. Node A’s signal indicator shifted

  from red to amber, searching for the spoofed handshake.

  Three seconds. Five. Seven.

  The indicator turned green.

  “Hacked signal’s up,” Tess said, staring at the signature on the

  status screen. “Time to fix the power.”

  She pulled up the routing interface and began implementing her

  split-pathway solution. Gamma first: 1.8 ArcWatts flowing through the

  auxiliary feed. She watched the surge indicators, ready to abort if

  anything spiked beyond tolerance.

  Node D flickered. Its load jumped from 1.28 to 1.41, then stabilized

  at 1.39. Within limits.

  “Gamma pathway stable,” Tess reported. “Implementing Beta.”

  The second pathway required more precision. She had to coordinate the

  power flow so that both pathways reached Node A simultaneously. A

  staggered restoration would create an imbalanced load that could

  destabilize the entire system.

  Tess’s hands hovered over the console. This was the tricky part.

  “Petra, I need you to monitor the surge indicators on your terminal.

  If anything goes red, tell me immediately.”

  “Got it.”

  Tess initiated the Beta pathway with a tap. With 1.6 AW of power

  flowing through the secondary trunk line, synchronized with the Gamma

  feed already in progress.

  Node B’s load jumped from 1.56 to 1.66. It held for a moment,

  wavered…

  “B is at 1.66,” Petra called out. “Climbing. 1.67. 1.68.”

  “Come on,” Tess muttered.

  The surge peaked at 1.69, then fell as the system equalized. 1.68.

  1.67. 1.66. Stable.

  “We’re good,” Petra said, relief clear in her voice.

  Node A’s power indicator shifted from red to amber to green.

  

  ·········································

  NODE A — FIELD GENERATION

  Status: Online

  Power Supply: Connected

  Signal: Connected

  Containment Field: Initializing…

  ·········································

  Tess watched the initialization sequence progress. 20%. 40%. 60%.

  The viewport overlooking Lab 9 flickered as the containment field

  manifested—a faint shimmer in the air around the spawner structure, like

  heat haze but more deliberate. The crystalline growths were still

  pulsing, still reaching, but now there was a barrier between them and

  the rest of the facility.

  80%. 90%.

  CONTAINMENT_FIELD: ONLINE

  INTEGRITY: 78%

  STATUS: STABLE


  Not perfect. The damaged nodes were still degrading the overall

  system performance. But 78% was a lot better than 31%. And she didn’t

  even need to use AP, not that she could with the TECH requirements.

  Tess let out a long breath and slumped down against the console.

  “It’s up,” she said. “Field’s online.”

  Petra stepped away from her terminal, moving to stand beside Tess,

  staring out over the facility.

  “My family built this,” Petra said. “Or paid someone to build it.

  Same thing.”

  “Yeah.”

  “For training. So people could level up without having to enter the

  dungeon.”

  “That’s what the documents suggest.”

  Petra sighed and slumped down next to Tess. “Until recently, this

  might have actually been a good idea. It’s not like the dungeon was

  really a viable option.”

  Tess checked her interface.

  {NULL} LEVEL 6

  TECH 6

  AP 6/6

  Level Progress 44%

  Forty-four percent. She’d just pulled off one of the most technically

  demanding repairs of her life, dealt with dungeon-extracted technology,

  and solved a resource allocation puzzle under time pressure.

  Forty-four percent.

  Tess stared at the number. Was it because she didn’t use [INTERFACE]?

  Didn’t use AP?

  Before Tess could respond to Petra, the console behind her began

  beeping loudly. She stood and checked the screen. The containment field

  coming online had triggered additional system connections. Sensors,

  monitoring equipment, status trackers that had been dormant when the

  field was down were all coming online.

  The primary display populated with a facility-wide overview. Camera

  feeds. Motion sensors. Environmental monitors. Everything fed into a

  single integrated security system.

  Tess watched the data scroll past. Her fingers paused on the

  console.

  Something was wrong. Petra stood and looked over Tess’s shoulder.

  The motion sensors were showing activity. Not in Lab 9; that was

  contained now. But in Corridor 7, and at Junction 4, and near the

  entrance to this part of the lab.

  “Petra.”

  “I see it.”

  Tess pulled up the camera feeds, cycling through the facility’s

  internal surveillance network. Most showed empty hallways, abandoned

  workstations, a lack of researchers that had evacuated while she’d been

  focused on the repair.

  Then she found Corridor 7.

  The feed was grainy; the emergency lighting dim. But the movement was

  unmistakable.

  Something was running through the hallway. Fast. Too fast for a

  person.

  It was mechanical—that was Tess’s first impression. Articulated

  limbs, a low-slung body, multiple joints bending in ways that weren’t

  natural.

  “That’s a spawn,” Petra said, her voice flat.

  “There’s more than one.” Tess switched to another feed. Junction 4. A

  second construct was visible, this one smaller but just as fast. It was

  moving toward the research wing.

  A third feed showed motion near the control room they were in. She

  couldn’t see details, just shadows and the flicker of movement.

  Three spawns—at least three.

  The sensors hadn’t detected them before because they were tied to the

  containment system. When Tess brought the field online, she’d also

  brought the monitoring network back to life.

  She’d fixed the containment field. And in doing so, she’d revealed

  that containment had already failed.

  Klaxons wailed. Red emergency lighting pulsed through the control

  room.

  Tess pulled out her multi-tool, opened a panel and snipped a wire.

  The klaxon in the room went dead, but the light continued pulsing.

  “The spawner must have already been active,” Tess said. “I can’t tell

  for how long. Without containment, without monitoring…”

  “They didn’t know.” Petra was already moving toward the door, her

  hands going to the vibroblades at her hips. “Those things have been

  loose this whole time? While Allen was giving us tours and demanding

  repairs. His urgent departure certainly makes more sense.”

  “And he didn’t tell us.” Tess grabbed her tool belt, checking that

  everything was secure. “He left us here working on the field while

  spawns could have been running around the facility.”

  “I’m going to have words with him. Later.” Petra drew both

  vibroblades, the weapons humming as they powered on. “Right now, we have

  a problem.”

  Tess looked at the camera feeds again. The spawns were fast,

  aggressive, clearly hunting for something. But they weren’t huge.

  Nothing like the alpha spawn that had been stomping around Floor 1 when

  she met Petra.

  “Can you handle them?”

  “I’m a level 5 Blade Dancer, Tess,” Petra’s smile was thin and sharp.

  “I’ve got this.”

  Updates Wednesday and Saturday

  Targeted damage or total catastrophe?

  Someone has to decide. No one comes out clean.

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