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8/21/25 Update

  Due to the growing size of the Story Notes and for easy review, you'll find a copy of this batch of updates below.

  - Brian

  Aldrich Isengrund page updates:

  - Aldrich is acknowledged as a soulphage, one who can consume souls for power. (c0230, Big_Reader)

  - Cybernetics is Alrdich's primary speciality. (c0099)

  E-SIM page updates:

  STC Library page updates:

  Bionic Respiratory System (c0099)

  Bionic Secondary Heart (c0099)

  Custom Cortex Implant - It will help you learn faster, never forget anything, multi-task up to three separate instances, and think at an accelerated rate. It will also help you interpret social cues, detect lies, and perform advanced mathematics with ease, anything from ballistic trajectories, to large data sets. (c0099)

  Hyperweave Subdermal Armour (c0099)

  Hyperweave Undersuit - A hyperweave undersuit is worn by crew that will protect them in an emergency. The silver parts can project small energy fields around the exposed areas for up to twelve hours, with the air to match. It can also protect a person from temperatures between minus 270 degrees Celsius to 5000 degrees Celsius for 30 minutes, or more modest temperatures indefinitely. With a proper helmet, gloves and boots, the operational time increases dramatically. Add an additional oxygen cylinder and powerpack to the complete suit and you could live in it for a week. It can break down and recycle waste and, as long as the energy field or rebreather aren’t active, an undersuit will run off your body heat. The suit will tighten around wounds, provide resistance in zero-G to help maintain muscle mass and joint cohesion, and use pressure to maintain consciousness during high-G manoeuvres. It is self-sealing, and capable of minor repairs, though like the energy field and rebreather, this would cut into the suit’s run-time significantly. A hyperweave undersuit can resist small arms fire, though the shockwaves from such an impact would incapacitate, or likely kill a baseline human. It is highly effective at turning blades, though bruising would still be a significant issue. It is also esencentually underwear. (c0004)

  The tale has been stolen; if detected on Amazon, report the violation.

  Interkeratic Implant - Ensures you don’t miss anything, regardless of lighting conditions or sudden flashes. (c0099)

  Mind Impulse Unit (c0099)

  Pain Ward (c0099)

  Sacred Oil - A entity warding blood replacement that originally was used as a sacred oil. It turns the servitors into albinos and has to be supplied externally. A small, but significant weakness that I am happy to add as every measure I take to turn my servitors into sacred relics is a good thing. (c0031)

  Toxiphage (c0099)

  Potentia Coil - Powers your implants, though all of them are self powering to some degree, feeding off your body’s resources. (c0099)

  Power Armour - To qualify as a Tech-Priest, one must build there own power armour, usually done in simulation, as very few can pay for the forge time to make the real version. (c0143)

  Vanguard Armour - Vanguard Armour is the new name for the armed version of the cargo loader. A Vanguard Armour Company has five units of Vanguard Armour, usually the most senior member of each of the five special weapon teams, though all special weapon team members should be able to pilot them with sufficient skill. (c0099)

  Vitae Supplement - Installed into many types of armor and bodies, it provides emergency blood, or in most cases the special warding sacred oil preferred by Aldrich. (c0099)

  Vocal Implant - To assist in making you as charismatic and empathetic as possible, the vocal implant has been customised slightly to not only permit for a louder voice, but to make the tones you produce more persuasive. Abuse of this privilege is a criminal offence. (c0099)

  Volitor Implant - Prevents unnatural compulsions and will, in the worst case, knock you out to counter them. Most of the time it will just leave you dizzy, or feeling drunk, so you will know if someone is trying to pull a fast one on you. (c0099)

  Vox Implant - Lets you communicate with anyone on the planet or in low orbit with minimal delay who also has access to a vox device. (c0099)

  Warding Electoos - The warding patterns were taken from Distant Sun itself and Aruna's database. The patterns constitute arcanotech that Alrdrich has assembled for use and continues to refine. They are crated with precious metals. (c0030)

  Source Chapter: “(c9999)”

  Thank you for reading.

  Please leave a review, share your thoughts in a comment, or send me a note with any suggestions you may have.

  Thanks,

  Brian

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