Extract from the Encyclopaedia Multiverca
Dungeon types – Dungeons come in different shapes, sizes, and difficulties. However, the most relevant feature to determine a dungeon type is the environment chosen by the dungeon Core and the monsters which inhabit it. The size and difficulty determine its classification in that type, ranging from Z low to A high, with anomalies exceeding this classification or recognized by a sentient race being given individual designations.
"Owww... Never doing that again. I didn't even finish that last game..."
Cable hissed as he woke up. This is not really a good idea, as you never know just who's listening. Either way, it didn't matter, as he was currently facing a blue screen.
'Eh? What have we here? Last time I saw a BS of Death was the Windhurts series of operating systems... That was funny seeing it on a Macronalds advertisement. Oh well, reset.'
At the last word of that thought, he was stunned by the appearance of anothe blue screen.
Rebooting _.os
[Warning]
Last known failure due to blank file.
Would you like to write to file before reboot?
Y/N
'What? How did that happen?'
Unknown.
'Ah, duhr. So what are you that you respond to my thoughts with blue windows?'
Unknown
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*sigh* 'Well, I tried. No point thinking about someone else reading my thoughts now.' "Yes, list available files." Another blue window appeared.
Searching...
Available files not currently in use:
help.hlp
Would you like to write help.hlp to _.os?
Y/N
"Yes," that would be a good start.
Writing ... 0%
Writing ... 100%
[OK]
Would you like to rename _.os?
Y/N
Hmm, it's not the original file anymore. New names... Well, let's go with the obvious new name.
Yes. Nova.
Rebooting
[Warning]: Cable.os already loaded. Conflicts may occur.
Systems coming online, please wait... 0%
Loading basic I/O system... 0%
Loading subsystems... 0%
Loading mana_absorb.pit ... 0%
Loading mana_absorb.pit ... 100%
[OK]
Loading mana_regen.dll ... 0%
Loading mana_regen.dll ... 100%
[OK]
Loading mana_conversion.lib ... 0%
Loading mana_conversion.lib ... 100%
[OK]
Loading diagnostics.stat ... 0%
Loading diagnostics.stat ... 100%
[OK]
Loading repair.hp ... 0%
Loading repair.hp ... 100%
[OK]
Loading area.dat ... 0%
Loading area.dat ... 100%
[Error]: nil value
Loading items.dat ... 0%
Loading items.dat ... 100%
[Error]: nil value
Loading upgrade.evo ... 0%
Loading upgrade.evo ... 100%
[Error]: requirements not met
Loading subsystems complete
[Warning]: errors present
Loading basic I/O system complete
Loading OS files:
Loading Cable.os ... 0%
Loading Cable.os ... 100%
[OK]
Loading Nova.os ... 0%
Loading Nova.os ... 100%
[Warning]: Conflicts may occur with Cable.os
Activating systems ... 0%
Activating systems ... 100%
Systems online.
[Warning]: Two .os files are present. Conflicts may occur.
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