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1: Rules

  How this Quest Works:Before each turn, I will roll two dice, which will determine what sort of result we get from the wiki.I will then list the rolls, the voters (you) know what were in for.

  Skills:Represent what we can do, and how successful we are when we try things.Skills are based on levels, with (10) representing someone who's best in the world at that thing.That doesn't necessarily make them unbeatable, since all skills have weaknesses, but for example, a (10) in Westerosi Swordsmanship, being someone like Arthur Dayne or Barristan Selmy.But remember that any First Sword of Braavos can be expected to have a (9) or greater in the Water Dance, but might have never even attempted Westerosi Swordsmanship.So even a (10) doesn't mean invincible, just maximally skilled in one area.

  Types of Rolls:Type -T1 = Person/Event in the WorldT2 = Person/Event at HomeT3 = Objects/Effect on Another PceT4 = Objects/Effect at HomeT5 = Power/Skill for a Prominent FigureT6 = Personal Power/Skill

  Luck -L1 = InconvenientL2-3 = Mildly inconvenientL4 = Just what's describedL5-6 = Mildly convenientL7 = Most convenient

  Once the chapter is posted, people will vote for one of the 4 possible sources to fit with the roll we got that turn above(Each source will have a 1-turn cooldown after its turn to allow the others a chance to shine.)

  Personal Rolls Sources:S1 - WikipediaS2 - Steam GamesS3 - Paradox Wiki's (D30)S4 - World Rolls List (D12)

  Then, after I collect the votes, I will use the random page option on the voted wiki and list out the results from that turn's roll.

  World Rolls:To add a bit of extra chaos, we won't be the only ones rolling.After counting the votes, but before writing the chapter, I will roll again for Luck, along with a D12 dice, to determine which wiki.

  Unlike personal rolls, World rolls are meant to be chaotic, so there will be no type constraints, and whatever I roll is what gets added to the world.

  What luck does in this context is detrimains where the roll ends up.So a high luck roll on a monster will put it near our enemies, whereas a low luck roll on a magical weapon will also put it near our enemies, and vice versa.

  World Rolls Sources: (Roll a D12)Fallout WikiRuneScapeElder ScrollsPokémon/BulbapediaLegend of ZeldaBrandon SandersonForgotten RealmsWarhammer FantasyMight and MagicDragonnceTerrariaThe Witcher

  Actions:Every round, I will do my best to present you, voters, with multiple options on how to spend your free time.This time will also increase as you get older and gain autonomy to do as you wish (so long as we prove responsible to our Lordly Uncle).

  Additionally, there may be some sub-actions we can take or not, depending on what kinds of resources or abilities we develop as time goes on.These actions will be optional, but would represent both risk and opportunity when they appear.

  Voter Contribution:Finally, I would like it to be known that I am very open to voter's ideas, and would LOVE it if you were to include any suggestions you had for what to do next, even if I didn't list something as a "Write-In."There is no railroad here.If voters want to go in a different direction than the options I came up with, then go right ahead and tell me.I do not mind at all. (The opposite, really.)

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