Middas, 22nd of Heartsfire, 4E 201
Having a late breakfast.
I used up the last of the logs building furniture after I woke up, and made a lot of nails. I needed to think.
I
wanted to do something… Normal’s not the right word, but maybe it is,
now? My old “Normal” involved doing things that typically meant waking
up very hungover and/or in unfamiliar beds.
I can tell the others are concerned, but I can’t get that word out of my head.
The
concept isn’t lost on me – I know you can make a family out of pretty
much anything, like Old Tarquin and his cats - but it’s not something
I’d ever thought I'd have before. At least, I think I want it? Maybe I’m
afraid of it?
Family are people you can trust and rely on. I’m
not either of those things. I don’t know if I can handle that sort of
responsibility.
But maybe I can learn.
-----
And now we’re back in Candlehearth Hall.
Luckily we didn’t run into that Rolff guy again.
I
spoke with the others after breakfast, and I confessed that I didn’t
really know what I was doing. I didn’t have a plan, aside from
adventuring to get money to finish the house, but I want to do more.
That much I know.
I also know that I don’t want to go to the Graybeards. At least, not yet.
I’m not ready for that.
I
had put the Sanguine Rose in a barrel in the dining room because I
don’t really have a place for it, yet. Valdimar gestured to it and asked
if I had any plans for “that thing”.
I told him that I just wanted to keep it safe.
He
nodded, and stroked his mustache and looked thoughtful for a second. I
think he does that when he’s trying to find the right words. He then
gestured to me and asked, “What about that?”
I was wearing the small piece of the Gauldur Amulet that we’d recovered.
I asked him what he meant, and he said that he thought the plan was to find the other two parts.
I said that obviously, I wanted to, but not to use it. I just want to keep it safe.
Valdimar
had a small smile on his face, and Erandur nodded slowly. He saw where
the big man was going, and said, quietly, “Like you do Alesan.”
“And the dog,” Lydia chimed in. She leaned back in her chair, with her arms crossed. She looked smug.
Shit.
I’m gonna start tearing up again.
They were right. It’s what I always do. I wasn’t responsible
for my friends back in Cyrodiil, but I kept them safe. I was the one
who tried to study alchemy, and who learned spells, and who figured out
how to pick locks so they could get in to or out of things. I started
hanging out with Dru because she’s cute and small and honestly not the
brightest lamp on the street. I saw her getting picked on and taken
advantage of, and she didn’t know that’s what they were doing, so I just
declared myself her protector.
Hell, I’m in Skyrim because I was
trying to keep her safe. And I’m not talking about the stabbing. I
flipped a coin to decide which way we split at the docks. Heads for
North, Tails for South.
I was supposed to go South.
Look, if
you knew her, you’d know she’d be lucky to last a week here. I know
I’ve talked her up, and she’s really sweet, but she’s never done well on
her own. I got sick and had to stay in a temple for a week once, and
she ended up in jail! She was able to flirt her way past the guards, but
a pretty face doesn’t mean a thing to a cave bear!
I hope she’s
all right. Like I said, she can flirt and pick a pocket, but she’s never
been good at thinking ahead. I hope she’s gotten cozy with someone who
can take care of her.
Speaking of getting cozy, I need to get myself to bed soon. It’s almost three in the morning, but I can write some more.
Besides, I slept a lot on the way here.
Anyway,
after I took a minute to pull myself together, I said they were right.
It’s what I do. I looked to each one in turn, and Erandur winked at me.
He knows better than the others.
Then I stood up, and said that
we’d better go. If word gets out that the Gauldur Amulet is real and
able to be reconstructed, there’s no telling who’ll go after it. Last
thing we need is another power-mad mage or vampire lord or - Divines
forbid - the Thalmor taking hold of it.
So, we set off for Solitude to sell off what we’d picked up in Morvunskar.
Now,
I haven’t mentioned it before because I hadn’t taken a closer look, but
there’s a creepy abandoned shack in the middle of the swamp. It’s hard
to see, but it’s there. I tried to check it out before, but the dog
threw a fit and wouldn’t go near it. This time, I decided to look no
matter what.
I wish I’d listened to the dog.
It’s clearly
abandoned, and the door and path leading to it from the water’s edge is
splattered with blood. There’s a little rowboat moldering in the swamp
right there, with a rusty old lantern in it. It looks like who or
whatever the blood came from was dragged from the boat, to the door, and
into the shack.
I tried the door (I’m Stupid, remember?) but it wouldn’t budge.
We agreed that was a relief, and left. Quickly.
In Solitude we sold off our goods, refilled our waterskins, and left the main gate so we could board the carriage.
I
checked the map before we boarded, and decided to go to Windhelm. It's
north of Ivarstead, which is right by the lake with Geirmund's tomb on
it, where Sigdis Gauldurson is with his part of the amulet. The others
wanted to know why I chose that spot first, and it's pretty simple,
actually: I know there's a carriage in Windhelm. There might not be one
in Winterhold, which is the closest city to the ruins of Sarthaal where
Jyrik is buried with the other fragment. I have no idea how hard it will
be to get to Windhelm and then Ivarstead from there, so I'd rather just
head to Dawnstar and then on to Winstad Manor when we've finished in
Sarthaal, after we take care of Geirmund's Tomb.
Lydia nodded
approvingly and said that I must have used up all my Stupid for the day
when I tried to open that bloody door earlier.
I hope she's right.
The
trip was freezing cold, and we once again huddled into our cloaks in
the back of the cart. The driver only had two fur blankets, so I shared
one with Lydia, while Valdimar and Erandur hunkered down under the
other. The dog stayed with us, and flopped in the middle of the cart, on
all of our boots.
Good boy.
At some point I fell asleep,
and Lydia woke me up when we stopped at the bridge into Windhelm. It was
dark and I could tell it was very late. Erandur was grumbling about the
cold and wondering why anyone would choose to live in a place like
this. I agreed with him, and we all hurried in to the city.
Which brings me here. It’s not been a very… Adventurous day, but at least I figured some things out.
There is a blank page between this entry and the last, clearly skipped intentionally.
Turdas - 23rd of Hearth Fire - Year 201 of the 4th Era
Bronwen,
This is Erandur. Please forgive me for writing in
your journal. I assure you I have not read any of it - I only flipped
through to find a blank page.
I spoke with the others and we
decided that it would be best to record your day for you. We know how
important it is to you, so I volunteered. Right now, you're unconscious,
and will be 'til morning.
You'll learn this when you wake, I'm
sure, but I want you to know that even as I write this, we're all safe,
at the Braidwood Inn in Kynesgrove, a small village in the Eastmarch
south from Windhelm. You're recovering from a severe case of Bone Break
Fever, and you've had a hard day.
I don't know how much of today you'll remember, so I'll start at the beginning.
We
left Windhelm for Ivarstead, and as we passed the road that leads to
Morvunskar, you looked up and said we had some "unfinished business" to
attend to inside.
You were referring to the chest that you went to
open when we were transported to that so-called party. There were also
some unexplored areas, so we followed you up to the citadel.
The
chest wasn't without treasure, but I don't know what you found. I was
distracted by the faint sound of footsteps, and made sure to warn
everyone.
You instructed us to get ready for a fight, and we set
off down the hall. First, we found a small room with some bedrolls
surrounding a shrine to Dibella. There were also some leather straps and
a potion of some kind. You picked them up and whispered something to
Lydia. A joke, I assume, because she laughed.
Valdimar asked me if
Mara's rites had anything that compared to the Dibellan mysteries. I
can't see his face in that Dwarven helmet of his, but I swear I could
hear his eyebrows waggling. I informed him that Dibella's arts are not
frowned upon by followers of Mara, for she is also a goddess of love,
and many see the two as sisters.
He said that was "Good to know," whatever that means.
The
path split, one way going up and the other down. I was in the very
back, but I saw you Conjuring down towards the lower level, and could
hear a man shouting at you. The dog ran forward, and you disappeared
down the slope with Lydia on your heels.
It was only one mage, an Altmer, but he was well-versed in Destruction magic, especially Fire.
After we defeated him and took his belongings, I had a chance to look at our surroundings.
I hesitate to write what we saw. It was… Horrifying, and it disturbed you greatly.
I
will put a marker here and at the end of the part that bothered you.
Please ignore my words between these marks until you are ready to read
them.
~~~@~~~@~~~@~~~@~~~
There was an iron gate, with a
lever on the next wall to open it. Beyond the gate was a small room with
a recessed floor full of hot coals, with several bodies, completely
burned, on top.
It was obvious to all of us that they weren't being disposed of in that room.
They
were contorted, as though in pain and trying helplessly to get away
from the heat. One was suspended in a cage above the fire, the iron
glowing red-hot.
Those poor souls.
I have no words for the anger I felt at witnessing such depravity, so I turned my focus to you.
You stood there a moment, then turned and fled.
You looked panic-stricken, like you did when you were reminded of Helgen, and your hands were ready with Flames.
~~~@~~~@~~~@~~~@~~~
You
rushed past us and up the other corridor. We knew you'd found the other
side of the barred door when we had to dodge the crossbar as it
clattered down the ramp. You'd simply thrown it from its brackets and
ran into the main room.
Stolen novel; please report.
We found you there, pressed into a corner behind a Ward, with your other hand still ready with Flames.
I
went over and sat down beside you. I reassured you that you were safe,
and there were no more enemies here. The dog came over as well, and
wouldn't leave until you hugged him.
It wasn't long until you were feeling well enough to get up, and we left.
You went out the door first, and I ran into you because you stopped right outside of it.
You were looking to the sky, and before I could ask what you'd seen I heard the wings of a dragon as it circled us, then roared.
You
froze, and as we got our weapons out to fight the monster, I turned to
you just in time to see your face go from terror to rage.
I know
that face. I know that soul-deep anger. There's no word I can think of
that properly describes it, but I know, at that moment, you were angry
at Everything. Not just Nirn, the Aedra and the Daedra, but at the
cruelty, the unfairness, the helplessness and fear and madness of it
all…
I know it well.
Of course a dragon attacks right as you recover from one of your fits, breathing fire in your face and roaring its fury at you.
All you can do in those times is roar back, and roar you did.
You
ran right towards its gaping jaws and Shouted a hailstorm down its
throat, even as you yourself were surrounded in its fire. We did what we
could with arrows and our own magic, distracting the beast and its
minions while you ducked behind a bit of rubble, tipping back potions
like you were winning a bet, then went back to do it again and again and
again.
It was a hard fight. I didn't know dragons could summon
Fire Atronachs, but you Shouted the beast out of the sky, then filled it
with shards of ice when it landed.
Once the deed was done, and you took the burden of the foul beast's soul, we continued on our way.
It
started to rain when we got to the main road, which wouldn't have been a
problem, but the storm worsened rapidly. Lightning started to strike
all around us. We saw a traveler on the road ahead of us get struck!
Thank Mara she was only a little hurt, but we were all in grave danger,
out in the open as we were.
You wanted to get us all to safety,
and spotted a small, barn-like fishing hut across the river, with a fire
inside. You led us down the embankment, and we swam across.
You
got out of the water first, and I watched you walk up to the open
archway of the hut. I was horrified when I heard the sound of a bear
growling, and looked up just in time to see you knocked back by a swipe
of its paw.
It had been inside the hut.
You and the dog
attacked it, with fire and fang until you ran out of magicka and pulled
out your axe. You buried it in the beast's skull so deep you had to
brace your foot on its head to get it back out.
That's when we joined you.
You looked up into the rain and said, "Shut up."
We
hadn't spoken yet, and when Lydia said as much you made a rude gesture
upwards and said you were talking to the Divines. You swore you could
almost hear them laughing at you.
I know how that feels, too.
We
went into the hut and saw a pile of bones, still covered in bits of
flesh, in a puddle of blood on the floor. This was clearly the work of
the bear, so you set about seeing what you could find. You said there
wasn't much, and we huddled around the fire, trying to warm up and dry
off.
Unfortunately, the fire didn't do much for us. The roof
leaked all over, but we were starting to dry off a bit when you
complained about being hot. I realized immediately that you had some
sort of fever, then you started to shiver. Lydia said she thought she
saw another light farther up the hillside, and ran out into the storm to
check.
She came back shortly and said there was a building up
there, not sure what, but we'd be safe from the storm. We got you moving
and placed our trust in Mara that the people there were kind, and would
let you rest in a warm, dry bed.
The storm that drove the bear to
shelter in the hut was probably what kept everything else away from us
as we went up the muddy hillside, led by Lydia. You started to stagger,
and began to wander away. Valdimar had to grab you by the shoulders to
guide you, and eventually we ended up carrying you between us. We had to
nearly drag you because it was too steep for Valdimar to carry you
safely.
Honestly, I was quite worried for you as we struggled up
that hill. You went from fighting a bear to weak and delirious in less
time than it takes to boil water.
Valdimar said a few prayers with me.
At
least you were awake and talking, but not making much sense. Something
about a lady named Agrippina, and I think a man named Tarquin. You
mentioned your friend Drusilla, too. At least, I think you did. You
asked us where Dru was, and I assured you that she was all right.
I pray to Mara that I didn't accidentally lie to you.
Lydia
already had a bed arranged for you when we got inside. She got you out
of your armor and settled while we paid for beds and dinner for
ourselves.
Thank you for making sure we always have plenty of gold on us. That's very smart and kind of you.
The
proprietess, Iddra, insisted on making us all some fresh soup in
addition to what we bought. She's very sweet, and brought in a small
blanket for the dog to rest on. She made sure he got a good cut of meat
after she saw the wounds he got defending you from the bear. Don't
worry, he's healed now, and will be fine. I came in here to Heal you
enough so that you could safely swallow a Cure potion. Apologies for
that - Valdimar had to search through your pack for it. He said you
always kept one on you, just in case.
I know you say it a lot, but you're not stupid, Bronwen.
You
may be impulsive and rash from time to time, but I've not seen you act
recklessly. You think before you do anything that might effect others,
but you don't let fear of the unknown stop you, either. You're young,
and you're going to make mistakes. I think you've accepted that, and
that's a sign of wisdom beyond your years. Some of the choices you make
may even turn out to be disastrous, but know that we trust you to always
do what you feel is right in your heart, and for the good of all.
Even if "what's right" involves unholy amounts of mead.
+++
Praise
be to Mara - The potion has done its work, and the disease is gone. We
gave you a drink and you managed a few sips of warm broth. After the
others left, I gave you a sleeping draught I made so you can rest and
recover your strength. I gained a considerable amount of alchemical
knowledge from my time as a priest of Vaermina. The mixtures are
especially potent, given my former alliance with her, and normally would
bring terrors to the sleeper, but Lady Mara has taken pity on me. In
Her Infinite Benevolence, She has bestowed upon me a blessing, like She
did the ritual that destroyed the Skull of Corruption. Now, my
preparations impose a deep, restful slumber, full of good dreams to heal
the soul as well as the body.
I will be back to pray some more after dinner.
Sleep well, my friend.
Fredas, 24nd of Heartsfire, 4E 201
I feel like I've been stampeded by horkers.
I'm still in
bed at the Braidwood Inn, but it's early morning and Valdimar's asleep
in a chair by the door, so I'm trying to be quiet. He looks like he
needs the extra rest.
There was some water waiting for me on the
night stand, along with some bread and cheese. I've already finished
everything, but I'm still hungry and thirsty. I read the entry Erandur
wrote for me yesterday.
I'm not sure how I feel about him writing
in here, but at the same time, I'm glad that he did. I know he didn't
read anything, and the fact that he and the others decided as a group to
keep the journal going feels…
It's touching. They know it's
important to me, and they know I never miss a day, so they kept it up
even though I couldn't, so there wouldn't be anything missing, and I
don't know what I would do without them.
Wait, I do know - I'd be rotting in a ditch, just like Lady Sabina said I would someday.
-\-\-\-\-
I've
been ordered to rest until after we've all had breakfast, but I'm not
tired at all! So, I'll write about the morning while I wait.
The
innkeeper, Iddra, crept in with a hot bowl of soup and a fresh cup of
water for me while I was writing. I'm glad she did. I'd never felt so
hungry and thirsty in my life! She came back in to set a mug of warm ale
next to Valdimar, and whispered to me that the other two were already
awake. Lydia was doing her normal morning sword drills, and Erandur was
praying.
She reassured me that he'd slept, and said that she would start breakfast once Lydia came back in.
I thanked her, and as soon as she left I saw Valdimar open one eye and ask if she was gone.
He
said she'd been fretting after them almost as much as me! She refused
to sleep until they decided on a watch for me and swore to her that
they'd sleep when it was their turn!
We laughed about it, then he surprised me by getting up and giving me a big hug.
He
normally calls me by my name, or sometimes "My liege" (It feels
half-joking, but it could be habit from working for Idgrod) but when he
spoke to me then he called me "Lass."
He said it was good to see
me on the mend, and was happy to know that, aside from the aching left
over in my joints, I felt great! I asked after the others, and he said
that Lydia had first watch, but he had to threaten to carry Erandur out
of my room if he didn't stop praying and get some rest.
Apparently
Erandur tried to keep praying in their room, and Valdimar had to remind
him that they'd promised Iddra they'd get some sleep. He laughed again
and said that even though Erandur swore up and down that he was fine,
Dunmer don't need as much sleep, that sort of thing, he fell asleep
almost as soon as Valdimar threw a blanket at him.
"He's a strange mer, that one," is what he said.
Valdimar, you don't know the half of it.
He
got up and I went to follow him, but he told me to stay, and keep
resting. He might be my housecarl, but his first job is to keep me safe.
That, and Lydia said she didn't want to see me on my feet until
breakfast at the earliest. He said he'd go tell the others that I was
awake and feeling better, then he grabbed his mug and left.
I took
a second to check over my robes after he was gone. They and my cloak
were hanging up by the fire to dry, and it looks like someone cleaned
them, at least a bit. The tears from the bear claws were fixed, too. The
stitching is clumsy, though, like whoever did it isn't used to sewing.
Not much to be done about the burnt bits from the dragon fire, but oh, well.
I
can smell breakfast, so I'll stretch and actually rest for a bit until
the others come in. We've got a ways to go until we reach Ivarstead.
-\-\-\-\-
Guess what?
I don't think that blessing I got from Julianos did a damn thing.
Well, it did cure me, but I don't feel any smarter.
We're in Fort Amol, surrounded by dead mages.
Fort
Amol isn't far from Kynesgrove. Once I convinced Lydia that I was good
to travel, we set off for Ivarstead. We walked back down the hillside
(it really is steep - I'm surprised they managed to get me up it) and
along the water until we found a shallow section near a mill that's
actually not that far off. I think you can see it from the little
fishing hut, but only barely. I don't think anyone could have seen it in
that storm.
I ordered more logs for the house because why not,
and we kept going. We saw a group of adventurers fighting off a pair of
thieves farther up the road, but they were finished before we got there.
As I took what I could from the would-be bandits (why did the group
just leave perfectly good loot?) I couldn't help but wonder if we
counted as "Adventurers".
I mean, we're setting out for a tomb,
but it's not like we don't have a plan. Do the others we see know where
they're going or what they're doing? Do they just poke their heads into
every cave and ruin they come across?
It's interesting to think about. Maybe I'll ask next time we run into some at a tavern or something.
I
started to feel a bit sick again, and asked the others if I looked all
right. They agreed that the fever had returned. I know that happens
sometimes, if it's bad enough. I assured them that I didn't feel near as
terrible as I did last night, and Erandur backed me up. He agreed that
it was just a mild case, but that we should get me taken care of quickly
before it got any worse.
Anyway, not far past that is a small
rise, with a crossroads. There's a bridge to the left, just past the
fort. I could see a signpost by the bridge, and went to cut across the
patch of dirt in front of the fort to see if that told us the way to
Ivarstead. There's no roads marked on the map, and I wanted to be sure.
None of us want to circle around the mountain the long way!
That's when I almost tripped over a dead Stormcloak.
I
looked up just in time to see a mage unleash a shower of Sparks at me!
The fort had been taken from the Stormcloaks by a band of mages. They
weren't near as easy to take care of as the ones in Fort Snowhawk, and
we were all in bad shape once the dust settled. At least they're
terrible at regular combat. I have some poisons I made that stop magicka
regenerating entirely for a bit, and I think that made the difference.
We
got ourselves all healed (well, of damage - I was still sick), then
looked around the courtyard to see what we could find. Erandur called me
over to an alchemy table that was there. There was a shrine to Julianos
next to it, so I got myself a blessing. I felt better right away, and
decided to see what potions I could make at the table before checking
the higher levels.
There was a dead Dunmer mage on the ground nearby, with a half-melted ice spike through his chest.
Erandur
was crouched next to the body, and I asked if he was all right. He
didn't look up at me, but lifted up the elf's hand and looked at his
fingers. The dead mer had been the group's alchemist, he was sure of it.
Erandur pointed out the stains on his fingers from all the plant dyes,
and the dirt under his nails from tending to the garden and gathering
materials.
I almost always have ink on my hands, but they're
usually covered in plant dye, too. Right now they're red from the
mountain flowers.
He said these mages don't wake up cackling like
storybook villains and wonder which unwary travelers they were going to
slaughter today. He gestured to the small patch of flowers that I'd been
harvesting ingredients from just a few moments ago and said that this
poor bastard was probably thinking about how he was going to keep the
voles away from his deathbells.
He stood then, and took a deep
breath before he said, very quietly, that this could've been him. He'd
paid his dues early on in the cult by working in the catacombs under a
fort like this one in Cyrodiil. Vaermina's alchemists were in high
demand, and the cult made most of their money by selling their services
to other groups like this one.
We were called away by Lydia, who
was checking the tops of the towers while Valdimar walked the walls. She
said that we'd better come look at what she'd found.
On top of
the tower was a dead Stormcloak in a puddle of blood, laid in a circle
of candles that were still burning. A mage lay dead outside the circle,
full of arrows.
Valdimar sucked in a breath and tipped over one of
the candles with his boot, breaking the circle and the silence as he
muttered something to himself about "damned necromancers."
I leaned over and asked Erandur if he was still sure these people didn't plan to kill anyone today?
"I stand corrected."
Valdimar
and Lydia were curious, so I explained just what Erandur had said about
how he didn't think they woke up here intending to kill people. He
added that even though they were terrible people clearly doing terrible
things, they were still people. Valdimar smiled and clapped his hand on
Erandur's shoulder as he walked past on his way down the steps into the
courtyard. "Spoken like a true priest of Mara!"
Back in the
courtyard, I argued that we had to go inside, and take care of the rest
of them. If we didn't, any remaining magic users would just regroup and
keep on doing whatever it is they were trying to do with that poor
soldier up on top of the tower.
They agreed that I had a point (even Erandur) so we went inside.
There
were only a few more of them than there were of us, but they fought
like a bunch of dremora! I looked at their gear after we'd finished and
they were all Adepts, at the very least, if their robes were anything to
go by.
That explains things.
Honestly, there's not much to
take in here. Sure, there were more alchemy supplies and some food, but
not much gold. I can sell the gear, at least, but I think I'll get more
for the few sets of Stormcloak armor we got outside.
We probably should have just moved on, but oh, well. Clearly, I am not guided by Julianos.
Clearing
out this place took a lot of time, and even though it's not that late,
we're going to stay here for the rest of the night. We found a sleeping
area with plenty of beds. Even Septim has a bed, all to himself!
Yes,
we finally named the dog. Lydia said that Iddra and her children (I saw
them playing as we left) were shocked that I hadn't named him after so
long, and promised them that next time we came through, we'd stop by and
tell them his name. So, after much discussion over dinner, and seeing
what he would pay attention to, we picked Septim because he's as good as
gold!
And I just really, really like gold.
Yes, silly, I know, but Lydia's choice was "Dog", so she can't say anything about it.
I guess he's our dog, now.
Anyway,
I don't think we're far from Ivarstead, so tomorrow we'll head there,
then rest for the night before heading out to Geirmund's tomb.
Now, I know Bronwen's panic attacks from Helgen are purely
narrative, but all of the game's external events did happen as I wrote
them!
I figured that the sight and smell of the burned bodies
would trigger a panic attack, so I just turned around and bolted. After
waiting for what felt like an appropriate cool-down time, I left the
building and an Oblivion Dragon attacked us. Figuring that she'd either
run or fight, I went with fight! And yes, I did fight as Erandur
described. It was nerve-wracking from a Player standpoint, but I was
very happy with how it went down from a narrative point of view. I was
down to the last few potions, but everyone survived! Yay!
I have a
mod that has lots of travelers and random adventurers running around,
and we really did see a lady get hit by lightning down the road!
Logically, Lydia's a walking lightning rod in her steel armor, so
Bronwen would want to get to cover ASAP. I saw Kynesgrove and the little
fishing hut, and decided to go to the hut because it was closer and I
wasn't sure we could get up that hill, anyway. Glad I was wrong.
Yeah,
when that bear came out of nowhere, I jumped for real and did get a
little mad. I mean, poor Bronwen's been through a lot! Come on! I lucked
out and got a cool cinematic shot of Bronwen doing exactly as Erandur
described, though. And then I saw the little skull icon and the effects
of the disease messing with my screen. I turned to my wife (who was next
to me) and said, "You gotta be kidding me!"
Even though it was
only around 4 PM or something in in-game time when we got to Kynesgrove,
I figured that the crew would stay the night. I've always felt that
Cure Disease potions do cure the disease, but the effects on the body
have to be recouperated from, like the fatigue and the pain and
everything. I also think that Healing potions and spells can be painful,
if your injuries are bad enough.
I have to say - Playing the game
from a Narrative standpoint and trying to do as much in-character as
possible is way more fun than I thought it would be!
I hope you've been enjoying Bronwen's travels so far!

