Fredas, 1st of Frostfall, 4E 201
We're camped out in Curalmil's tomb for the night. I hope we can get back to Nurelion quickly tomorrow.
This
morning was like a lot of the others. Got up, resupplied, then hit the
road for the Forsaken Cave. The way here was freezing cold, but mostly
quiet, aside from a few ice wraiths…
And an assassin!
This one wasn't any harder than the last, and had the same note on her. Someone wants me dead, no idea who or why.
Maybe I can talk to the next one, and see if I can pay them to take care of whoever took out the hit and just… Be on my way.
The
cave wasn't that far past the mill, and right off the road, so it was
easy to find. It started out as an icy cavern with more ice wraiths, but
not far in we found the start of some ruins. There was a door, and a
spot in the stone of the mountainside that looks suspiciously like a
secret door. I hit it with my pommel and it rang hollow, just like the
one in Wyndelius's room.
I tried to bet 10 septims on that being the exit, but no one would take me up on it. It was pretty obvious.
At least I know where we'll come out.
We
went into the crypt, and found that it was a lot like the others we've
been in. Narrow tunnels, wall niches with "sleeping" draugr in them, and
restless wanderers who charged at us as soon as we made a sound. I saw
some new traps I hadn't seen before, including a battering ram and
large, square tiles on the floor that shot jets of flame up when you
stepped on them.
There were a lot of ingots and potions around,
though. Iron, silver and even gold. I'd heard legends of alchemists
being able to change base metals into silver and gold. Maybe Curalmil
figured it out?
I was still freezing, but luckily we found a lit
brazier partway through so we could finally sit and warm up. It was in
the big room with the fire traps and there had been a lot of draugr in
there. Erandur took a little walk around once he'd warmed up to say some
prayers for them.
Lydia pointed out that she hadn't seen any
carvings of the Divines, yet, and I realized she was right. Valdimar
said the only warmth down here was coming from the fire, and Erandur.
We
followed Valdimar's gaze, and watched as Erandur knelt down and gently
put the hands of a fallen draugr on its chest. His Elven armor shone in
the firelight, and with his white fur cloak he stood out like a beacon
in the dark of the tomb. If I didn't know better, I'd say he was
actually glowing. I assume it was a prayer he whispered before he got
up. I couldn't see his face, but I could tell he was starting to get
sad.
Valdimar asked him, jokingly, if Arkay would be mad at him
for stepping on his priest's toes, and Erandur laughed. He said he'd let
His Lady handle any disputes. Personally, given the number of draugr
down here, I think Arkay can use all the help he can get.
A short
way past that area was a room with some more draugr in it, and one of
the nastiest traps I've ever seen! When you step into the center of the
room, most of the floor lifts up, like a giant pillar, and pushes you
into a bunch of spikes coming out of the ceiling! I found it the hard
way, but luckily I only put one foot on it and fell back into Lydia when
the floor went up. I couldn't find a way to disarm it, so we just had
to be careful and keep to the edge of the room. I'm glad Septim listens
and stayed off it. I just put a foot on it, so I'm sure he would've set
it off if he walked on it.
The room had two doors, one to the rest of the crypt, and the other with a very complicated lock on it.
Valdimar
bowed and made a grand gesture towards it. "My liege, if you would be
so kind?" I laughed and made a show of cracking my knuckles before I
went to work. I broke two lockpicks on it, but got it open on the third
try.
Lydia asked Erandur and Valdimar to pay up, and they each handed over three coins.
Some
real gamblers, those three. I said that at least Lydia has faith in my
lockpicking skills, and Valdimar quipped that he bet I'd get it in two.
Erandur held up one finger.
I threw the broken lockpicks at her and she caught them, the sassy wench.
Behind the door was a chest with some nice potions and more ingots, along with some armor. Not bad!
Not
too far past that room was a narrow hallway with my favorite trap, the
swinging blades. I got through them unharmed this time, and good thing,
too. This was Curalmil's tomb, and he burst out of his coffin, and there
were three others waiting to defend him.
The room is hard to describe, so here it is:
I was expecting a draugr in mages robes, but the old alchemist
appeared to be something like a wight! We defeated him, but it was hard
and we all needed a bit of healing once it was over. There's a Dragon
Wall high on a walkway against the back wall, and it was hard to ignore
the chanting in my head as we fought.
Valdimar went up with me,
and said my eyes were glowing purple and trailing a dark mist. The
walkway was hardly more than a ledge, and he kept me from stepping off
as my vision blurred when I got near. When the word filled my mind, I
staggered, like I usually do, and he caught me before I fell backwards.
HE said that he had a strange feeling in his chest when he touched me, a
sort of dread that made his blood run cold.
What did I just learn?
At the end of the tunnel under the
Dragon Wall is a small room. Inside there's a pedestal with a dished
top, like the ones we've seen before that usually have fire in them.
There's an archway in the wall beyond it, and a very suspicious crack
that looked like it could be a "secret" door.
I don't know why the
ancient Nords didn't just put in regular doors. Secret doors aren't
very secret if they all look the same! Now I see them and just go, "Ah, a
door," like I would any regular wooden door I'd see on a house.
Anyway,
I figured this is probably where I should use Nurelion's mixture, so I
poured it in the dish. It glowed a creepy-looking bright green and let
off a green vapor that smelled like old books and licorice. I covered my
nose and mouth in case it was dangerous (it wasn't?) and the"secret"
door beyond opened.
I couldn't talk for a few seconds. It's amazing! We found Curalmil's LABORATORY!
There
were so many alchemy ingredients! Even some I've never tried before, so
of course I did immediately. Erandur scolded me, but mostly because
they'd probably been sitting there for centuries. Oh, well. I've felt
worse. The White Phial sat on a pedestal on a stone platform in back of
the room. I went up and grabbed it, but there's a huge crack in the
side!
Dammit. It probably can't work, but we know it's real, and we can show it to Nurelion.
At least he'll know he was right all along.
I
looted the rest of the alchemy materials, and took a minute to use
Curalmil's alchemy table. Erandur couldn't believe we were in his lab,
and actually put his hood back so he could get a good look at
everything. He pointed out that this might be the oldest functional
alchemy lab in all of Skyrim; maybe even Tamriel! I handed him my
alchemy satchel and invited him to mix up a few things himself. Who else
alive can say they've used Curalmil's lab? He eagerly took me up on the
offer and set to work, humming to himself.
Valdimar had taken off
his helmet now that he fight was over, and was looking around the lab,
too. Lydia wasn't much interested, though. She just rolled her eyes.
"Mages."
It was getting late, and I didn't want to risk freezing
to death walking back to Windhelm in the dark, so I asked Lydia to help
me set up the bedrolls and get a fire going back here in the tomb. We
took a moment to put the man back in his coffin. It felt like the least
we could do.
As I arranged the bedrolls and Lydia got the fire
going, I noticed she kept peeking back down the little hall towards the
lab. I could hear Valdimar and Erandur talking, but I couldn't
understand them.
We traded looks and kept on with our work.
Now,
I don't like to put gossip on paper, but last night, before we went to
sleep, Lydia and I stayed up for a bit talking about that little joke
Valdimar had made to Erandur. It's not the first time he's said
something like that, but it was the most… Suggestive.
It sounds ridiculous, but we think he might have been… Flirting. With Erandur!
Lydia and I aren't sure. All three of us make our fair share of dirty jokes and innuendos, but they're never directed at
anyone. Erandur just rolls his eyes at us and pretends he's not
smiling, or he'll cough to try to cover up a laugh. I don't know why he
bothers. I know he's a priest, but it's not like priests aren't allowed
to have a sense of humor!
Well, that's not entirely true. He acts
like that around the others. He relaxes when it's just the two of us. He
drops the fancy accent, talks more casually, curses, jokes, smiles and
laughs more - That sort of thing. The selfish little skeever in my brain
wants to keep that for myself, but seeing him cover it up every time
the other two come around kills me.
I wonder how much of his
"Priest of Mara" stuff is real. I mean, it IS real - I've been around
enough conn artist "priests" and false prophets to know what faking it
looks like - but sometimes it feels like he's trying too hard. Like he
can "win" at being a priest. Then again, so does the Erandur who'll do
shots of Orcish Forgewater with me.
I think the real Erandur's a
mix of the two. I mean, if I can be a nobody bastard thief from the
gutters of the Capitol, a Thane, and the Dragonborn all at the same time, why can't he be a priest and… Himself?
I
can't wait for him to tell the others about Nightcaller Temple. I know
he had more happen after he left there. He's mentioned that he wandered
around for years, but I have no idea for how long.
Help support creative writers by finding and reading their stories on the original site.
Anyway, we
heard Erandur say something (he sounded annoyed), then Valdimar
laughing. I think he was teasing Erandur again, and Lydia agreed.
But
maybe it's nothing. Valdimar still calls him "Hot Stuff" sometimes, but
Erandur's never told him to stop. He just huffs and tries to hide in
his hood.
He is fun to tease, though. Lydia hardly reacts,
and I usually come back with something even more outrageous, so it could
just be that simple.
Maybe that'll all stop once Erandur tells them the truth.
Or it'll get worse! Guess I'll find out, hopefully sooner rather than later.
Loredas, 2nd of Frostfall, 4E 201
We're having a drink in the New Gnisis Cornerclub, in the Gray Quarter of Windhelm, and there's a murderer on the loose.
But first, the White Phial!
We
left Curalmil's tomb bright and early, and came out right where I
thought we would. The walk back to Windhelm was quiet, and soon we were
back at the alchemist's shop. Quintus was behind the counter, and told
us that belief in the Phial was probably all that was keeping Nurelion
alive at this point. We found Nurelion upstairs in his quarters, resting
by the fire. Obviously, he wasn't happy to see that the White Phial was
cracked, but there's nothing we can do about it.
He gave us five coins for our trouble, and asked us to leave.
Yeah - Five.
Luckily,
Quintus had seen and heard everything, and he gave us 500 gold pieces
before we went back down to the shop. He thanked us for getting the
White Phial for his master, and said that he would do what he could to
make the old mer's remaining days comfortable.
I did a bit of trading with him, then we left for Oengul's to sell off the weapons and armor from the tomb.
That's when I heard about the murders.
I
was looking over the goods at Aval Atheron's meat stall to stock up for
our trip to Sarthaal when a lady came up to him. She said that she had
some used goods to sell, and said something about her daughter.
He
said that he would take them, and as the lady turned to leave, she
bumped into me and I could tell that she'd been crying. I asked if she
was all right, and she said that she'd lost her daughter, Friga. The
lady's name is Tova Shatter-Shield, and her husband, Torbjorn, and
Nilsine, their other daughter, were in the marketplace as well, so I
spoke with them.
Friga was brutally murdered not long ago.
I
also spoke with a man called Captain Lonely-Gale. He said he'd heard me
asking about the murders, and explained that several young women, all
"lovely girls like yourself," had been killed recently. He remarked that
he'd tell me to be careful, but it looks like I would be all right! He
nodded politely at the others, then left.
We walked back to
Candlehearth Hall, but before we went in I called for a little meeting
around the fire they keep burning out front.
I thought the others
would try to talk me out of it as soon as I mentioned looking into the
murders, but they all had to agree with me on this. Sarthaal is a
dangerous ruin. Everything in there's probably been dead for centuries,
and they're not getting any deader. Living people here are in danger,
right now.
We went into the Hall to see what else we could learn. Elda didn't have any information for me, so I decided to try upstairs.
There
was hardly anyone there at this hour, and all I got was a request from
Adonato Leotelli, a writer, to deliver his latest book to Giraud Gemane
at the Bard's College for him.
I know we'll be headed back that way soon enough, so why not?
Of course, as soon as I turned around with the book in my hands I saw that Erandur was giving me A Look.
I'd completely forgotten that he can't go to the Bard's College!
Oh, well. They can all wait at the bar while I walk it over.
We decided to try asking around in the Gray Quarter, and it sounds strange, but this place feels like home.
The
Gray Quarter is run-down and narrow, basically a glorified alleyway.
There are brightly-colored banners hanging everywhere, and while they're
tattered, it looks and feels more alive than the rest of Windhelm. It's
a slum, honestly, and while that's a terrible thing, this is exactly
the sort of place I used to hang out in back at the Capital. Lydia looks
wary, but I feel like I can breathe, here.
We went to Sadri's
Used Wares, and as soon as I walked in, Revyn, the owner, loudly assured
me that none of his goods were stolen.
Divines, I almost laughed! I haven't heard anything like that since I left Cyrodiil, so I settled in for a bit of trading.
Once
I was finished, we came here to the New Gnisis Cornerclub. As soon as
we walked in Ambarys, the barkeep, invited us to sit by the fire to get
off the chill. He'd just stoked it, he said, and he asked us if we
needed anything.
I'll take his welcome over Elda's constant warnings to not break anything any day.
He
said he didn't know anything about the murders, and that frankly, he
didn't care. Not their problem. I can't blame him for that - No need to
stick his nose in Nord business. His worker, Malthyr, didn't have
anything to say about the murders, either.
Still, I'm glad we
stopped here to have a drink and a bit of food. It's quieter here than
at Candlehearth Hall. I can hear myself think.
Since I'm done
checking the taverns, Valdimar wants to see where the murders took place
if we're allowed. Lydia suggested that we ask the guards about it. I
have my doubts, but I know guards can be "persuaded" in a lot of ways,
so we'll see. Erandur says he saw a priestess of Arkay walk through the
market earlier. She probably helped with the bodies, so we can ask her
if she noticed anything strange about how the women were killed.
That's the plan, anyway. We'll finish our drinks and head to the marketplace again to see what we can learn.
-/-/-/-/-/-
We're all taking baths tonight, and by the Nine, I needed it after what we saw today.
Lydia's braiding my hair for me while I write.
We
left the Cornerclub and as we walked towards the marketplace an old
woman walking by whispered at us to be on the lookout for "The Butcher."
He could be anywhere!
Yes, the killer already has a name. Good gods.
Anyway, we were walking to the market and heard a guard shouting. We followed the noise to Windhelm's Cemetery.
Several
graves were splattered with blood, and there was the mangled, almost
nude body of a woman laying face-down in the snow by a headstone. I
could see she had blonde hair (I think she was a Nord) and her body was
covered in blood and deep wounds. A guard was trying to quiet down the
small crowd that had gathered.
Erandur nudged me and gestured to
one of the people there, an old woman in yellow robes, wearing an amulet
of Arkay. I went to go talk to her, but was stopped by the guard. He
told me to keep back, and that he'd handle things. I asked if he wanted
help and he was fine with the idea. He wanted me to talk with the three
people gathered there and see if they saw anything.
One of the
people there, a man, looked like he was about to leave so I stopped him
and asked what he saw. He said he didn't see anything, but did see a man
running away from the area. Didn't get a good look at him, though.
Priestess Helgird of Arkay didn't see anything either, but she did say
that the woman's coin purse was still intact, so she wasn't killed for
money. The other person there was Silda, the beggar woman I usually see
outside of Candlehearth Hall. I toss her a coin whenever I see her, and
she was glad to talk to me. Unfortunately, she didn't see anything,
either. She heard a scream and came running, but by the time she got
here Susanna was already dead.
We all recognized the name, and I
spoke with the guard once I was finished. He turned the body over and
was saddened to see that he recognized her, too. She was a barmaid at
Candlehearth Hall. She'd served us the night before last.
I asked
if we could keep looking for clues, and the guard said that I'd need
permission from Ulfric's steward if I wanted to be of any official help.
He didn't want to deal with a busybody.
I wasn't eager to go back
into the Palace, but since I didn't have to talk with Ulfric directly, I
figured I'd be all right. It wasn't far, so we went inside and luckily
Ulfric was too preoccupied talking with some huge man dressed in a bear
skin to notice us. His steward, Jorlief, was glad to have our help. The
guard is spread thin with the war effort, and they simply don't have the
people to investigate even something as bad as this!
We went back
to the cemetery, and let the guard know that we were on the job. He
pointed out what looked like a blood trail, and also suggested we go
talk with Helgird. She'd taken the body to prepare it for burial, and
even though "she's insane" she would know if there was anything strange
about it.
We went to follow the blood trail, but it was getting
dark, so we didn't have a lot of luck. Septim was snuffling around and
wanted to keep on going, but I called him back. We'll come back tomorrow
when it's light out and see if he can track it, still.
So, we
went into the Temple of Arkay. Down some steps is small living area to
the left, and the crypts with a shrine and a preparation area are to the
right. Strangely, Lydia hung back and didn't leave sight of the door.
Helgird
had Susanna's body laid out on a table and she'd cleaned it up a bit.
She said the cuts were strange. They looked like they were made with an
Old Nord embalming tool. As far as she knew, the only person in Windhelm
that had anything like that was her, and she had enough work to do what
with the war on, thank you very much!
We've all seen those tools
before in the ruins. Nasty things. I can't imagine anyone using them as
weapons. "Brutal" might not be strong enough a word.
-/-/-/-/-/-
Lydia
just finished my hair, so I'm in the dining area to have some wine and
give her a chance to wash up. It's not that we're shy or anything, the
room is just too cramped for both of us to be in there while the other
bathes, and I don't want to risk getting this thing wet.
I did ask
Lydia why she hung back at the temple. She said the place gives her the
creeps. She hates the smell, too. Everything in there is too "fresh"
for her tastes. Ancient tombs full of draugr and skeletons are fine,
though.
Makes sense.
Well, after all that grim work, we decided to go back to the Cornerclub for dinner, where something funny happened!
I wish I was a better artist. Erandur's face was priceless!
I mean, it's not much, but after today we needed the laugh!
It
was late so the place was pretty crowded, but we managed to squeeze
around a table. It was warm, too, and lively with music and lots of
chatter. I counted at least three languages. We all took off our helmets
or put our hoods back, and I saw Suvaris sitting at the bar. We
exchanged a wave, and she smiled back at me. I think she heard about the
brawl I had with Rolff.
Soon Malthyr shouted over the crowd at
Erandur, in Dunmeri. He wanted to know our drink order. Erandur answered
back in Dunmeri, and ordered some wine for the two of us, and mead for
Lydia and Valdimar.
I know just enough Dunmeri to get by, but not enough to have a real conversation.
Then again, I know just enough of a lot of things to get by!
Later,
after we'd had a a bit of time to unwind, Malthyr came by to see if we
wanted more drinks or some food. Erandur asked what they had available
for dinner. The mer listed things, first in Dunmeri and then in
Cyrodilic, but I caught most of the Dunmeri. When he was done, Erandur
ordered (in Dunmeri) some soup for himself, along with a bit of bread.
Both he and Malthyr were surprised to hear me order, clumsily, in bad Dunmeri, but praised my efforts.
Lydia
ordered in Dunmeri, too! She's better at it than me, but she can't do
the accent to save her life. She learned it while training under
Irileth.
The two elves were clearly impressed, and turned to
Valdimar. Erandur asked, in regular Cyrodilic, what Valdimar would like
to have.
Valdimar said that he'd like the venison, please, with some bread.
In flawless Dunmeri.
Now, Valdimar's a big guy, and he has a voice to match. It's got that drum-like quality you hear in barrel-chested men, and it carries. I'm sure you know the type.
I swear, the whole bar went quiet, and every head in there turned to stare at us.
He
looked around at the gawkers, then let out one of those booming laughs
of his that always gets everyone else to join in. Soon the whole place
was full of it, and a few people there said they'd pay for our second
round of drinks! The atmosphere there had been fine before, but after
that I felt it really relax.
Erandur was the only one who didn't
laugh. He just stared at Valdimar like he had to shift a bunch of things
around in his brain to try and make this bit of knowledge fit. I think
he got sick of Valdimar grinning at him like a wolf, and asked how he
knew the language.
Valdimar said that he studied at the College of Winterhold for a time, and learned it there.
Speaking of, here he comes.
-/-/-/-/-/-
A
note before bed. Valdimar came up to the dining area because Erandur
kicked him out of the room like he always does when it's his turn to
wash up. We laughed over Erandur's reaction to him speaking Dunmeri
earlier, and I asked him about his time at the college.
Valdimar
was… Cagey. It's not like him to be secretive. He said that a lot
happened while he was there. Too much to tell in one sitting! But he did
say he specialized in Destruction magic.
He got quiet after that.
Again, not like him. I let the silence get awkward until I almost
couldn't stand it, but my tactic worked. He commented on the Alto wine I
was drinking, and said it was one of his classmate's favorites. I made a
crack about how they sounded like a cheap date, and while we both
laughed, his was a lot quieter than usual.
He sighed and looked
around the room after that, and I swear by all the Divines he was
blinking back tears and trying to hide it from me. He stood up real fast
and excused himself, saying that he was still too warm after his bath,
and the mead wasn't helping. He was going to go outside to cool off.
Maybe keep an eye out for the murderer, eh?
I said that sounded
good, and wished him goodnight. He gave my shoulder a quick squeeze and
nodded before he left, with one of those tight little smiles people do
when they can't talk.
What happened at the College of Winterhold?
I
mentioned it to Lydia while I braided her hair, and she said she had no
idea what would upset him like that. Like us, she didn't know he'd gone
to school there until earlier today.
Much as I'd like to dig into it, we've got a killer to catch.
In-Game Things:
Valdimar is almost always -right behind
me- in the game when I go up to learn a Shout. No idea why it happens
like that. So, I've sort of turned him into the one that makes sure
Bronwen doesn't fall over, especially since it's usually after a hard
fight and she's probably exhausted.
Lydia hanging back in the temple - For some reason, she really did that, so I made up a reason why.
I
have my mod settings so that companions will eat or drink on their own
when they're hungry. I don't know if it's a programming thing or what,
but if Erandur has wine in his inventory he'll drink that before mead or
ale. Lydia drinks wine last, Valdimar drinks ale last. They don't seem
to have a preference for what they drink first. I'm giving Erandur a
preference for wine, Valdimar one for mead, and wine is a "mood" drink
for Lydia.
Story Things:
The idea of two alchemy nerds geeking out about being in a famous alchemist's lab is adorable to me.
You just KNOW Lydia and Bronwen are up gossiping half the night sometimes.
Valdimar
had to learn magic somewhere, so I figure he did the logical thing and
went to the College of Winterhold, where Things Happened.
According
to Canon Lore, the Common language is Tamrielic, but currently called
Cyrodilic. Since The Empire/Cyrodiil is based on Rome and Bronwen is an
Imperial, I think of her as having an accent that sounds vaguely
Italian/Mediterranian. I'm a dead languages nerd in real life, in
particular Latin, so I LOVE this!
Dunmeri is based on ancient
Akkadian, Sumerian, and Babylonian. Those languages, when spoken with
the accent you hear in the game, sound -really- interesting, and I can
see how someone with a Nord accent might have trouble, hence Lydia being
terrible at it. Valdimar must have had a lot of practice!
My wife wants me to draw some fanart, especially of the scene with Erandur in the tomb. I'm tempted. Should I?

