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Chapter 7 Physics Engine Exploit

  Physics Engine Exploit

  My vision jerks as the piston fires.

  


  [-75 MP]

  CLANG.

  The recoil almost clips me through my own model, then boots me back a step.

  The claw shoots forward on a pressurized cable, screaming through the stagnant air.

  It connects with a wet crunch and bites into the Scavenger's rusty breastplate.

  "Gotcha," I hiss.

  The Scavenger yelps—boots off the grate as the retraction kicks in.

  But I don't let him come to me.

  I don't want a melee duel.

  I dig my boots into the grate—ride the `Ground_Friction`—and spin.

  It's a physics exploit.

  I rotate my hitbox as the tether reels in, and the momentum snaps sideways.

  The Scavenger turns into a flailing wrecking ball with a health bar.

  "Fore!"

  I release the tension lock.

  The Scavenger whips sideways, screaming in distorted audio loops—garbage noise pouring out of a meat throat.

  He slams directly into his two buddies.

  Collision goes feral—hitboxes shrieking.

  Limbs tangle.

  Metal crunches against bone.

  `STATUS: STUNNED` flashes over all three health bars.

  MASSIVE damage.

  Perfect.

  I jack my staff up.

  The frame rate of the world seems to dip as I channel.

  No fancy code this time.

  Just raw damage—no tech, no mercy.

  


  `while(enemy.isStunned) { AutoAttack(CoreBolt); }`

  I dump a barrage of purple bolts into them.

  The bolts auto-track—one of the only perks of being flagged as a minion asset.

  They impact the pile of groaning Scavengers.

  One tries to stand, stun timer peeling off.

  I step forward, the heavy piston arm humming.

  `[SKILL] Injection Strike` loaded.

  I ram the piston forward like a piledriver and catch the last one in the jaw.

  The health bars shatter.

  The bodies hit the floor and their idle animations cut out.

  Link dead.

  ENEMIES NEUTRALIZED.

  [+150 XP]

  [+50 GOLD]

  I exhale and quick-scan my status.

  The exertion spikes my CPU, but my HP stays up.

  Then, the ground shakes.

  Heavy footsteps.

  The footsteps are getting louder.

  Heavy.

  Metallic.

  The kind of footstep SFX that screams massive collision box.

  I check my mana pool.

  


  `0 / 150`

  Awesome.

  I'm a ranged minion running on empty.

  If that thing around the corner is a Tox-Hulk, I'm a 14-gold donation with a pulse.

  I flick my camera around the alley.

  No exits.

  Just grime-covered brick and pipes leaking green gas.

  Wait—

  I squint at the corner of the room where a pile of scrap meets the wall.

  The textures are flickering—Z-fighting.

  Two polys fighting for the same space.

  It's a geometry seam.

  A map hole.

  The heavy footsteps stop just outside the alley.

  A shadow stretches across the floor, massive and distorted.

  No hesitation. No second-guessing.

  I sprint toward the flickering corner.

  "Collision's just a suggestion," I mutter, shouldering my hitbox sideways anyway.

  I shove my face into the brickwork.

  Resistance...

  resistance...

  pop.

  The map flips inside out.

  The renderer taps out.

  I'm standing in the void—the grey, untextured space between rooms.

  To my left, I see the alleyway I just left, rendered like a one-way mirror.

  A massive Tox-Hulk stomps into the frame, roaring at the Scavengers' cut-out bodies.

  It swings a rusted anchor, smashing the ground where I was standing three seconds ago.

  Missed me, you oversized hitbox.

  I turn away from the "playable" area.

  The void isn't empty. Not even close.

  There's a structure floating in the grey—a room disconnected from the main map.

  A hidden asset.

  I walk across the invisible floor.

  My footsteps don't even get a sound cue.

  Not even a sound cue out here.

  The pathing screams at me, but I shove through anyway.

  


  `Warning: Leaving navigable mesh.`

  "Shut up," I tell the HUD.

  I reach the floating room.

  It's an old lab—high-res textures, dust motes hanging in the air.

  If you encounter this tale on Amazon, note that it's taken without the author's consent. Report it.

  A 'Dev Room'?

  Or just cut content?

  On a central table, amidst shattered vials, a blue holographic blueprint hums.

  It's rocking a legendary loot shader, and my neural link pops like I just won a rigged gacha pull.

  I reach out.

  > Item: Fragmented Core-Tech-Gate Schematic

  > Stats: Quest Item. Unlocks travel nodes.

  > Quantity: 1

  > Description: Blueprints for a sub-spatial transport network. Requires power source.

  "Jackpot."

  My vision zooms in on the schematic.

  Core-Tech-Gates.

  Instant travel.

  If I can hook into the network, I can bypass the entire Sink.

  I can warp straight to Zenith.

  No more toxic gas.

  No more Tox-Tech mutants.

  Just clean Core-Tech—no grime, no lag.

  Maybe even a plushy hero doll to hijack.

  I look up.

  The far wall of the lab has a heavy reinforced blast door.

  Through the window, I see it: a Console Node.

  It's blinking red, waiting for input.

  If I activate that, I might be able to ping a gate.

  I check my status.

  > Mana: 15 / 150 (Slow Regen)

  > Status: Unstable

  > Debuff: Data Leak (Active - Low)

  Barely enough mana for a cantrip.

  Good. I don't need magic.

  I've got physics.

  I approach the blast door.

  It's solid.

  


  `Object_Class: Obstacle`.

  But I'm already outside the level bounds.

  If I come at it from a dumb angle, right where the hinge mesh kisses the frame...

  I start to vibrate.

  I spam the 'Stop' and 'Move' commands in rapid succession.

  `S-M-S-M-S-M.`

  My model begins to jitter.

  The server can't keep up with my inputs, and my position starts desyncing.

  "Let me in," I growl.

  I lunge forward.

  My head passes through the steel.

  My robed shoulders follow.

  I see the console right there.

  Just a few meters away.

  Then, a red strobe flashes in my HUD.

  


  `CRITICAL ERROR: MEMORY LEAK DETECTED.`

  The pain drops in all at once.

  It's not physical. It's system-deep.

  It feels like someone's erasing the part of me that remembers how walking works.

  My HP bar turns grey.

  


  [-12 HP]

  "No, no, no! Not now!"

  I try to push forward, but my velocity vector clamps to zero.

  I try to pull back.

  Zero.

  The door's collision mesh refreshes.

  The server notices we're clipping and freaks out.

  Instead of popping me out, it tries to "fix" the door with me still inside it.

  CRUNCH.

  My waist welds into the steel plating.

  "Ah—!"

  My voice breaks into static.

  I look down.

  The metal of the blast door runs through my torso.

  I can't feel my legs.

  I can't feel the floor.

  I'm hard-locked.

  FATAL EXCEPTION.

  PHYSICS ENGINE DESYNC.

  UNIT STUCK.

  I stretch my hand toward the console.

  It's five feet away.

  My fingers twitch, sparking with uncast magic.

  `Movement Speed: 0.`

  The room starts to darken.

  The Data Leak ticker accelerates, eating my health pool tick by tick.

  


  [-12 HP]

  I'm free XP with a name tag.

  And the only way out is a reboot that might not bring me back.

  The hum starts low, like a PC fan chewing its own bearings.

  Then it spikes into a roar.

  I look down the hallway.

  The darkness isn't dark. It's `null`.

  A hard-light raster grid stretches floor to ceiling, wall to wall, humming like a wipe-in-progress.

  It’s moving toward me.

  Slow.

  Inevitable.

  I watch a Dregs Rat scurry away from me, straight into The Grid.

  It doesn't squeal.

  It doesn't bleed.

  The moment the blue mesh touches its nose, the rat simply ceases to exist.

  No ragdoll physics.

  No death animation.

  Just... `null`.

  Garbage collection. No undo.

  The server’s cleaning up my screwup.

  It flags a corrupted sector—Sector D—and starts a sweep to free space.

  Anything tagged as "Orphaned" or "OOB" (Out of Bounds) gets wiped.

  I look at my legs.

  They are still merged with the blast door.

  I am definitely Out of Bounds.

  


  [-15 HP]

  The pain spikes again—hard.

  My vision fuzzes into static.

  "Come on, move!"

  I yank my torso back.

  The metal plating of the door glitches, vertices stretching into infinite spikes before snapping back.

  It holds fast.

  The physics engine has decided that my waist and the door are a single mesh.

  If The Grid hits the door, it deletes the door.

  And me along with it.

  


  Distance: 20m.

  Speed: 1m/s.

  Time to wipe: 20s.

  I need a shove big enough to pop me free.

  A knockback.

  A burst node.

  Anything.

  I check my inventory.

  `Broken Minion Staff`.

  `Heavy Arm`.

  Dead weight. Two slots of it.

  I can't generate momentum if my anchor point is fixed.

  Wait—

  This engine ignores physics when it’s in a mood, but it always respects animation priority.

  When a unit attacks, the model shifts its center of mass forward to "sell" the impact.

  If I hard-cancel the attack, the server has to recalc my hitbox around my center mass.

  If I do it once, I twitch.

  If I do it a hundred times a second?

  I turn into a jackhammer.

  If I vibrate hard enough while intersecting geometry?

  The physics solver usually freaks.

  And when it freaks, it spits me out.

  I target the door frame I'm stuck inside.

  


  `Target: Static_Mesh_Door_77.`

  `Action: Auto_Attack.`

  I raise the `Heavy Arm`.

  The servo whines.

  The animation starts—frame 1, frame 2, frame 3—

  STOP.

  I issue a Move command.

  The attack cancels.

  My model snaps back to neutral.

  ATTACK.

  Frame 1, frame 2—

  STOP.

  I lock the rhythm in.

  It's the same A-click abuse I used on Ranged Minions to kite heavies.

  But I’m not kiting.

  I’m seizing.

  `A-S-A-S-A-S.`

  My upper body begins to spasm.

  The mechanical arm jerks back and forth in a blur of copper and steam.

  The blue grid passes a pile of crates.

  They vanish instantly—just deleted.

  Gone.

  10 meters.

  "Faster," I hiss.

  I tighten the loop.

  I’m not waiting for frame 3 anymore.

  I’m canceling on frame 1.

  The start-up frame.

  My HUD begins to scream.

  WARNING: INPUT FLOOD DETECTED.

  PACKET LOSS IMMINENT.

  Good.

  Lose the packets.

  Drop the logic.

  I stare at the seam where my robe meets the steel.

  The texture is flickering.

  Z-fighting.

  The engine can’t decide which texture should be on top—the cloth or the metal.

  It’s flashing black and grey.

  


  [-15 HP]

  I grit my teeth as the burn crawls up my stats.

  The Grid is five meters away.

  I can feel the static charge coming off it.

  It smells like a corrupted save file.

  I double the input rate.

  My fingers ache with muscle memory that doesn’t belong to me anymore.

  Click-click-click-click.

  My model is vibrating so violently the HUD refresh rate can't keep up.

  I look like a smudge on the screen.

  The door groans.

  Not metal—just `Strain_Loop_04.wav` chewing itself on repeat.

  The server checks collision every tick—

  Inside? Outside? Inside? Outside?

  The Grid fills my view.

  A wall of blue wipe-light.

  It touches the door.

  The tip of the Heavy Arm.

  My health bar flickers grey.

  "EJECT ME!" I scream.

  Generated by GlitchWriter.

  ? The Dungeon Janitor ?

  by FREKY

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