Human civilization continues to thrive on islands created by high-level sorcerers of old. Decades have passed since the tragedy of the Sea of Chaos, and though the world has paid a steep price for past sins, human nature remains largely unchanged. Now, there are honest leaders, law enforcers who truly protect the people—but in the shadows, nobles still abuse their power, committing crimes beyond the reach of justice.
In this new world, sea vessels are the lifeblood of society. The vast oceans separating the islands make ships the only means of long-distance travel. The legend of the ancient sorcerers who raised the islands remains a key part of history—but also fuels mankind’s greed. Ancient artifacts left behind by these sorcerers are highly sought after—not only do they hold great power, but they are also vital to maintaining the fragile balance of the islands.
One dark night, a large ship sliced through the vast sea, carrying passengers of varied purpose. The peace aboard did not last—drunken men caused chaos, gambling on brutal fights over a few gold coins. Their leader, Vega, a ruthless man devoid of mercy, raped a woman in front of her own younger brother. The boy, driven by courage yet lacking strength, tried to fight Vega’s men to save his sister—but was ultimately defeated, left weeping as he witnessed her violation.
In that moment of despair, a figure cloaked in black appeared, his body and head fully covered. He stood silently before finally speaking in a calm yet firm voice:
"Let me take her place in the fight. If I win, you let her go."
Vega, amused, saw it as fresh entertainment and agreed. The man shed his cloak and introduced himself with a steady voice:
"My name is Ladynne Gan."
Gan activated his aura—swirling black and yellow light engulfed his body.
His opponent, Devon, a formidable member of Vega's crew.
The two dashed forward at the speed of light, chasing each other in the silent night broken only by the roar of magical energy. Devon launched a kick toward Gan’s head, but Gan blocked it and unleashed rapid beams of light into Devon’s stomach—but the attack seemed ineffective.
Devon brutally headbutted Gan, sending him flying backwards. Yet Gan did not fall—he rose slowly, his magical vessel, the Lantern of 7 Sin, glowing a deep red as his aura transformed into the same ominous color.
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Without mercy, Gan fired a more intense beam, this time injuring Devon’s left shoulder. As Devon faltered, Gan seized the opportunity—appearing instantly before him, ready to fire a beam directly at his head. Seeing this, Devon froze and ultimately surrendered, his body trembling.
Gan smiled coldly.
"Now keep your word, Vega."
But Vega refused to release the woman. Without hesitation, Gan vanished and reappeared behind Vega, unleashing a barrage of beams into his back until Vega collapsed, unconscious. Vega’s men stood frozen in fear, none daring to move after witnessing Gan’s overwhelming power.
Calmly, Gan freed the woman and returned her to her brother’s arms. They wept with relief and sorrow mingled. Gan only nodded before retreating to his room without another word.
Unbeknownst to them, a mysterious woman watched from afar—her eyes locked on Ladynne Gan, as if she held secrets not yet revealed.
The next morning, the ship docked at an island housing Qora City—a bustling port known for trade and ship refueling. Many passengers disembarked to gather supplies for the journey ahead, including Gan, who walked calmly toward a food stall.
As he strolled along the market alley of Qora, a worn-down but intriguing shop caught his eye—it sold navigation tools and magical devices used for sailing. Curious, Gan entered and was greeted by the shop’s owner, an elderly woman with silver hair tied neatly in a bun.
Wasting no time, Gan asked in a calm tone,
"Do you have a map to Alzeir Island?"
The woman’s eyes widened slightly, clearly surprised by the question. With a raspy voice, she replied,
"Yes… but it’s extremely rare. There’s only one left."
She pulled a scroll from beneath her weathered wooden counter.
"Thirty gold coins. Not cheap—few dare make the journey there."
Gan gave a faint smile and pulled something from his pocket—a small, pure crystal that shimmered under the morning light.
"What about this?" he asked, placing the crystal on the table.
The old woman examined it with great interest. Its brilliant clarity rendered her silent for a moment before she nodded.
"Alright. This crystal is enough." She handed him the map.
Before he left, the woman looked at him closely.
"Are you serious about going to Alzeir Island? The path there is perilous, boy. Many have perished—mad waves, raging winds… and monstrous creatures that hunt without mercy. Few ever return alive. That’s why the map is so rare."
Gan gripped the map firmly, his eyes distant, as though harboring a heavy secret. With a quiet but determined tone, he replied,
"That’s exactly why I’m heading to the tower."
The old woman simply nodded slowly, asking no further, as if she understood that some things are better left unspoken.
Without delay, Gan bought his needed food supplies and returned to the ship now ready to depart again. The sea breeze swept through his hair as he stepped onto the deck—his eyes fixed on the horizon, where Alzeir Island awaited, shrouded in legend and danger.