ALTARDRA is not a being, a spirit, a force, or anything known within any cosmological system. It is not an entity that can be imagined, summoned, or defined. It is the true infinite and absolute beyond all existence, beyond all limits.
No logic, principle, or even paradox can comprehend it—for it does not exist within the framework of reality. It exists outside that very framework. Everything that has ever existed, is existing, and will exist... was created by it, and all of it is done by its free will.
Wherever it touches reality, all other laws dissolve like dust, and the continuity of existence fractures into shards. Time and space lose meaning, and causality ceases to function. Concepts and abstractions collapse, incapable of interpreting or containing its presence.
Even contemplating it carries risk—for merely touching the idea of it can unravel minds and dimensions, causing the entire omniverse to collapse from within.
And yet, it sees all. Like an author watching their fictional world, it observes without interference, witnesses without attachment. Even so, it is never regarded as “the highest”—for “the highest” is still imprisoned within the notion of hierarchy.
It is the one beyond all boundaries. No beginning. No end. Merely an existence that transcends existence itself.
ALTARDRA also manifests as aspects: AETHEARA and NEITHEARA, but all three—AETHEARA / NEITHEARA / ALTARDRA—are the same entity.
In the beginning, AETHEARA / NEITHEARA created the Afterlife Realm, the consciousness of beings, and the Thread of Consciousness. This thread connects the consciousness within the Afterlife to vessels outside of it. A single consciousness possesses two "vessels"—one within the magical realm and one outside of it.
Then, AETHEARA created the magical realm, composed of limitless dimensions. Each dimension holds countless multiverses, each with infinite layers of reality. Each multiverse represents a narrative or concept. The magical realm, the afterlife, consciousness, and the thread of consciousness are all protected by AETHEARA / NEITHEARA from external interference.
The Gift of Magic: To receive magic from AETHEARA, a consciousness within the Afterlife must undergo a specific trial assigned by AETHEARA according to its capacity, and complete it perfectly. However, those granted magic by AETHEARA must continually pass new trials, or their magic will be revoked. Magic is essentially a petition—granted only by the free will of AETHEARA / NEITHEARA.
Within the magical realm, magic is a request for AETHEARA to act on a level equal to ALTARDRA in all aspects, but limited by the constraints of the trial. Outside the magical realm, magic is a request for NEITHEARA to act on a level equal to ALTARDRA in all aspects, without any limitations or trials.
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Magic is marked by the ? symbol and accompanied by a number indicating its tier. Magic with the ? mark possesses equivalent power regardless of its number. When two ? magics conflict, AETHEARA / NEITHEARA will grant the one with the higher ? number, while the lower one will be nullified. However, the ? number does not increase the magic's power—it only grants authority in a clash.
FLOATING ISLAND:
The story begin in magical realm,In a void dimension where only space and time exist, a sakura tree stood firm in the midst of the silent realm—far from all forms of life. Yet, this tree was no ordinary tree. It was the QLIPOTH TREE, a symbol of supreme power capable of altering the world itself.
(The QLIPOTH TREE possesses the magic Qliphora ?9999999999, which is a petition to AETHEARA / NEITHEARA to create, influence, or erase anything on a level equivalent to ALTARDRA in all aspects.)
From its roots that touched the deepest layer of the dimension, the tree began to grow. Its branches stretched out, and glowing sakura fruits—shining like stars—fell one by one. However, these were not mere fruits. Each fruit that fell to the surface of the dimension carried immense power, manifesting into floating islands.
These islands were no ordinary landmasses. Each was imbued with powerful magical force fields, forming protective barriers that could not be penetrated by conventional powers. From afar, they appeared as remnants of a lost world, drifting between sky and earth, hidden within a mysterious mist.
At the same time, the realm was shaken by an endless war. Various races—humans, elves, giants, and more—united in a grand alliance. Their enemy: demons, creatures that emerged through a mysterious gateway of unknown origin, bringing unstoppable chaos.
The war was brutal and prolonged, with no one able to predict who would triumph. The demons wielded devastating magic, destroying everything in their path, while the allied races fought with all their strength—despite knowing that victory might never come.
Eventually, after years of battle, the alliance suffered defeat. Nothing remained but ruins and destruction. Yet in this bitter loss, a glimmer of hope was found: the floating islands created by the Qlipoth Tree through its magic. These islands, protected by incredibly powerful magic, became the only safe havens from the demon scourge.
With dwindling hope, the surviving races raced toward the floating islands. Using their magical powers, they traversed the skies, braving storms and ongoing demon attacks. The promised safety of the floating islands became their only refuge.
Years passed, and what were once empty and unclaimed lands became thriving sanctuaries. The remaining races built great cities upon the islands. Towering spires made of enchanted stone and durable metals rose high, and the skies were adorned with structures that symbolized their courage and struggle. A new life began—far from their original homelands.
Yet, even in this distant haven, the QLIPOTH TREE remained an unsolved mystery. The miracles born of its existence hung in the air, carrying the promise that one day, its true power might be revealed—changing the fate of the floating islands, or perhaps, the world itself.
Now, life continues to grow on the floating islands. But the people never forget what they lost, and the shadow of the demons still haunts them. Every step taken upon these islands is a step toward a future filled with both hope—and fear.